220,838 Commits over 3,653 Days - 2.52cph!
Updated native plugin (Linux)
Fixed multi-material editing for packed materials
Replace DistanceToRay with DistanceToRaySqr
Call RecalculateTags at the same time as other master-server stuff rather than every frame
laser part anchor
merge
hooked up hijack button in inspector
Skin texture load memory management fix
More memory management fixes
Updated native plugins (Linux)
Added separate shader gui for packed materials to reduce transition issues
More packed shader work
Added spring arm camera with collision
Hooking more stuff up to crime manager.
Updated native plugins (Win + OSX)
Launch site / warehouse grounds dressing progress
Basic hijacking proof of concept
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
better transition from map to game
Fixed comment input resizing
Fixed disabling of movement modes
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
Attempting to fix comment input resizing
removed AttackData and hit stuff
Viewmodel source update to latest rig
* Added CLuaParticle.__tostring
* Added CLuaEmitter.__tostring
* Added CLuaEmitter.IsValid
wip converting attacks to entity tag changes
Added Entity.RemoveCallback, Entity.GetCallbacks
moved health property and references to use an entity tag
* Improved no collide vs players of certain tools
Apply nocollde vs player for certain tools
Tools that use EnableCollision( false ) which is buggy with player
collisions
Button's nocollide is now properly saved via duplicator
ScareNPCs works properly now
Entity views now register to receive tag change events
updated the release test checklist
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
Added click and mouse enter/exit events to unit bar buttons
fix end turn button
tweak menu WIP
tweak unit health button