220,838 Commits over 3,653 Days - 2.52cph!

7 Years Ago
Updated native plugin (Linux)
bot
7 Years Ago
Automated Windows Build
7 Years Ago
Fixed multi-material editing for packed materials
7 Years Ago
Manual Linux Build
7 Years Ago
Replace DistanceToRay with DistanceToRaySqr
7 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
7 Years Ago
laser part anchor merge hooked up hijack button in inspector
7 Years Ago
Skin texture load memory management fix
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
More memory management fixes
7 Years Ago
wip
7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
7 Years Ago
Added spring arm camera with collision
bot
7 Years Ago
Automated Windows Build
7 Years Ago
Manual Linux Build
7 Years Ago
Hooking more stuff up to crime manager.
7 Years Ago
Updated native plugins (Win + OSX)
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
Memory management fixes
7 Years Ago
Launch site / warehouse grounds dressing progress
7 Years Ago
Basic hijacking proof of concept
7 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
7 Years Ago
Removed debug log
7 Years Ago
better transition from map to game
7 Years Ago
Fixed comment input resizing
7 Years Ago
Fixed disabling of movement modes
7 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
7 Years Ago
Attempting to fix comment input resizing
7 Years Ago
removed AttackData and hit stuff
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
* Added CLuaParticle.__tostring * Added CLuaEmitter.__tostring * Added CLuaEmitter.IsValid
7 Years Ago
wip converting attacks to entity tag changes
7 Years Ago
Added Navigation debug
7 Years Ago
Added Entity.RemoveCallback, Entity.GetCallbacks
7 Years Ago
7 Years Ago
moved health property and references to use an entity tag
7 Years Ago
* Improved no collide vs players of certain tools
7 Years Ago
Apply nocollde vs player for certain tools Tools that use EnableCollision( false ) which is buggy with player collisions Button's nocollide is now properly saved via duplicator
7 Years Ago
ScareNPCs works properly now
7 Years Ago
Entity views now register to receive tag change events
7 Years Ago
updated the release test checklist
7 Years Ago
relinked buttons in menu
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
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7 Years Ago
Added click and mouse enter/exit events to unit bar buttons
7 Years Ago
checkin to get latest
7 Years Ago
fix end turn button tweak menu WIP tweak unit health button