224,703 Commits over 3,714 Days - 2.52cph!

7 Years Ago
latest art
7 Years Ago
Subtracting EAC API update
7 Years Ago
files from last checkin
7 Years Ago
missed files
7 Years Ago
female hair improvements(?)
7 Years Ago
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
7 Years Ago
merge bag shit
7 Years Ago
merge from interaction_hand_stuff to main
7 Years Ago
Bags/back pack data tweaks
7 Years Ago
Finished up the interactions/available attachment points refactor
7 Years Ago
Merged from main
7 Years Ago
Better population setup.
7 Years Ago
fixed the Invalid attack cursor offset
7 Years Ago
merged wip refactor branch and left click controls back to main
7 Years Ago
scene
7 Years Ago
Merged the left click control branch in and fixed it again
7 Years Ago
EAC API update (client side) Network++
7 Years Ago
laser turret stage laser turret trigger anim Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Example level select json file
7 Years Ago
More profiling
7 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
7 Years Ago
Gas station backup
7 Years Ago
toilet furniture greybox
7 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
7 Years Ago
Roadmap styles
7 Years Ago
Roadmap styles
7 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
7 Years Ago
Enabled prefab pooling on rotting flies effect
7 Years Ago
Deleted another Apex folder
7 Years Ago
Eliminated GC allocs from Projectile.DoMovement
7 Years Ago
Updated Discord Link in More
7 Years Ago
EAC API update
7 Years Ago
merge test branch
7 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
7 Years Ago
disabling loadout in main scene
7 Years Ago
update Squad editor, over UI camera stuff
7 Years Ago
wip attack refactoring
7 Years Ago
Initial pass at getting coverage for Client functions in API changes lobby initialization and makes lobbylist filter easier Updates Lobby to work for both Lobby members and Lobby Owners Uses a more rigurous approach to LobbyData and uses it as a cache for string-able values to be able to be retrieved by members and set only by the owner. Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby. Because there is no GetLobbyType, provides a layer in which all users can get a LobbyType from LobbyData. Gives LobbyList the ability to be queried for if it is Finished or not. A lobby refresh will finish when the number of cached lobbies equals the number of requests. Adds in test functions for Lobby functionality in Steamworks Adds in ability to send Lobby messages Also adds in some callbacks around being invited to a lobby, as well callbacks for being requested to join a lobby. Implements ability for a user to set/get individual user metadata for the joined lobby Updates Readme with basic Lobby Info Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies Cleans up some comments Simple comment update Small README update and adjusts doc tags for Lobby functions. Merge remote-tracking branch 'refs/remotes/Facepunch/master' Merge pull request #56 from kkukshtel/master Adds in Lobby functionality to library
7 Years Ago
moving wall 2nd form menu planet linear layout
7 Years Ago
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group) Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
7 Years Ago
Merging diplomacy branch into main
7 Years Ago
Merging from main
7 Years Ago
Basic implementation of ladders
7 Years Ago
Some final testbox tweaks
7 Years Ago
Made a new consideration to make agents pick better gifts Made coconuts a x2 value gift
7 Years Ago
Gift component now has a value multiplier to allow for gifts of varying value
7 Years Ago
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
7 Years Ago
List fixes
7 Years Ago
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
7 Years Ago
AI tribe gifting items is somewhat working, still has a few issues