198,617 Commits over 4,140 Days - 2.00cph!
AP offsets for some spears, which can now be attached to the back
Water desalinator deployable files (models, LODs, COLs,Gibs)
Updated human view prefabs (fixed bad attachment points)
AttachmentsEditor progress
Fixed being able to repair things with just wood
Added events for damage / kill
Better default attachment offset data
Attachments editor progress
OSX protobuf generate script
Rebaked navmesh data fro smartobject_test and combat_test
very basic hair shadow ambient boost
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Bullets getting refactored.
Automated Linux DS Build #329
Automated Windows Build #329
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Added revz toggle; default off
Made some code revz agnostic
Moved constant param computation to cpu; reduced per-vertex alu
Fixed remaining sky issues
Fixed incorrect near plane
Automated Linux DS Build #328
Automated Windows Build #328
Automated Linux Build #328
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Automated Windows Build #327
Steam invite/join support for p2p listen servers
Water well deployable files (models, LODs, COLs, Animation)
Matched bone scaling to what it was pre-patch
Automated Linux DS Build #326
Automated Windows Build #326
Automated Linux Build #326
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
Fixed a lot of recoil bugs
50% less derp on some fx.
Recoil + movement. Merge.
UnitSpawners will put humans into the player's tribe
Age + gender options on UnitSpawner