193,509 Commits over 4,079 Days - 1.98cph!

10 Years Ago
BaseMovement now has public value for how high to fly above any floor colliders
10 Years Ago
added floating rocks to lava court, texturing pipes and cogs, setting up material values
10 Years Ago
added floating rocks to lava court. texturing pipes and cogs
10 Years Ago
human max saved for max 2015
10 Years Ago
- Large view of minimap is now zoomed further out
10 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
10 Years Ago
Util scripts folder cleanup
10 Years Ago
Updated maxfile for proper material import in unity, arrow gibs and tweaks backup
10 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
10 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE adding pipe doorway type to dungen enum list !A factory modular piece variation
10 Years Ago
5.2.1p1 fixes
10 Years Ago
Cleaned up command buffer manager / water related allocations
10 Years Ago
flushing an old changelist (cant revert)
10 Years Ago
5.2.1p1 fixes
10 Years Ago
Player prefab update to fix issues from merges Remade deer ragdoll, updated prefabs
10 Years Ago
Merge from DM Generalization branch.
10 Years Ago
EAC Update
10 Years Ago
ListDictionary stuff
10 Years Ago
Fixed bug introduced by my changes to Breeding Group and invitation plans.
10 Years Ago
Reduced GC in the grass and dynamic decor systems
10 Years Ago
Behaviour Group now runs it's Invitation DM through the Behaviour Group Decision Maker.
10 Years Ago
Hacked around getting stuck on receiving data
10 Years Ago
Spears (stone/wood) gibs models/prefab update
10 Years Ago
More DM generic stuff. Got Unit DM completely moved over now, that DM itself is generic. BehaviourGroup DM and Group DM left.
10 Years Ago
Signs gibs models/prefab update
10 Years Ago
Made the Google Analytics group events by species.
10 Years Ago
post-merge fixes
10 Years Ago
merge from main
10 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out
10 Years Ago
-new camera test: ctrl - to get your cursor back mmb / alt - orbit around the point space+lmb - drag view around and the rest is the same :)
10 Years Ago
-merged with main, added a cheaty barebone version of JumpTo so camera spawns on the tribe.
10 Years Ago
More fucking save bullshit
10 Years Ago
More fucking save bullshit
10 Years Ago
Fixed collision on test court
10 Years Ago
Save diagnostics
10 Years Ago
Got rid of NPC Option weird code
10 Years Ago
Save speed tests
10 Years Ago
AI garbage
10 Years Ago
Meager start of generalizing decision maker to support more than just Units.
10 Years Ago
Save speed tests
10 Years Ago
-camera v3 with Bill's suggestions
10 Years Ago
Made arg.GetBool sane
10 Years Ago
Save optimization tests
10 Years Ago
Checking in shit I forgot.
10 Years Ago
Ragdolls and debug stuff
10 Years Ago
Added Ball to Owl Rig Serve WIP
10 Years Ago
Fixed code line in Analytics that CustomEvent actually works.
10 Years Ago
added Dylan's new lightning bolt and steam burst effects Added pipes and cogs to lava court and animated.
10 Years Ago
added new cog and pipes and re-exported
10 Years Ago
Dead Units return in tick and update Destroy Unit's Agent on death Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions