193,567 Commits over 4,079 Days - 1.98cph!

10 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
10 Years Ago
UI tinkering
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
10 Years Ago
TOD
10 Years Ago
Scion tweak
10 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now
10 Years Ago
FOR FUCK SAKE minimap material FOR FUCK SAKE prefab room !A new room
10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
Fixed DDraw line shader
10 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
10 Years Ago
Added prefab warmup (off by default)
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName
10 Years Ago
Owl forehand stand
10 Years Ago
Fixed bed placement on foundations
10 Years Ago
Fixed sleeping bag placement on foundations
10 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
10 Years Ago
Fixed sounds not destroying
10 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
10 Years Ago
- More upgrades/shop + UI
10 Years Ago
Added costume colour variations.
10 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
10 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
10 Years Ago
Warn if skipping saving an entity because of some bullshit
10 Years Ago
Subtracted redundant changeset 11095
10 Years Ago
Better safe than sorry
10 Years Ago
Fixed NRE in ConstructionCollision
10 Years Ago
Updated buildingtest.sav
10 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
10 Years Ago
- More shop
10 Years Ago
player/tod twaeks
10 Years Ago
More sound recycling errors
10 Years Ago
Line-up scene new materials, models and shader. Scene adjustments.
10 Years Ago
Effect transition back to idle
10 Years Ago
- Shop UI WIP - Upgrade work - Folder tidy
10 Years Ago
Fixed bar
10 Years Ago
- Mouse cursor is no longer hidden in editor
10 Years Ago
New alternate character costumes textures.
10 Years Ago
Bar buffers
10 Years Ago
- WIP shop
10 Years Ago
preparing for deployment
10 Years Ago
Fixed phantom player models Timewarnings
10 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
10 Years Ago
XML
10 Years Ago
Fixed NRE in GamePhysics.Trace
10 Years Ago
Added ConVar.Global.gamepool - disabled by default
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.