198,692 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Item stuff.
10 Years Ago
Personality stat modifiers are created on Unit init Nuked most personality settings, leaving just Defender and Adventurer types with some basic modifiers
10 Years Ago
ActionChains call Break if they are empty
10 Years Ago
Exclude pdbs
10 Years Ago
Data
10 Years Ago
Fixed CanFindOrCraftToolCondition / IsCarryingRequiredToolCondition being shit
10 Years Ago
- New camera shake implementation - Added camera shake to player weapon firing - Replaced old shakes with new shakes everywhere else
10 Years Ago
Replaced SetUnitFlag Action with AddUnitFlag/RemoveUnitFlag Added SitDown idle ability, which applies the Resting flag and triggers the Resting Effect Added search and filtering to DecisionLog
10 Years Ago
Improved rock weapon. Cleaned unused materials folder.
10 Years Ago
Defaults tweak on 3 shared item mats.
10 Years Ago
Fix for NRE when not on a branch
10 Years Ago
Updated metas Tweaked options
10 Years Ago
SpeedTree parameter updates for 5.3
10 Years Ago
Stone, wood worldmodel fixes
10 Years Ago
Loot panel fix
10 Years Ago
Tutu wearable prefab fix
10 Years Ago
View management fixes again
10 Years Ago
Fixed some crap with BeforeInspector view management
10 Years Ago
fixed railroad tracks objects interupting procmap loading
10 Years Ago
updated run to look better holding an axe
10 Years Ago
Owl forehand & backhand stand 'hold' anims +.meta
10 Years Ago
Igor forehand & backhand stand 'hold' anims +.meta
10 Years Ago
- Camera lerpspeed is now 10 (same) for gamepad and increased to 50 for M/K - Added a deadzone to outter circle of screen for camera extending with M/K
10 Years Ago
latest data
10 Years Ago
More player crap.
10 Years Ago
deleted meshes materials folder added eggs and big leaves to temple court animated big leaves added leaf particles to temple court added eyes to temple court rebaked lightmap
10 Years Ago
LookAt action offset of 0,0.35,0 by default
10 Years Ago
- Title change
10 Years Ago
Exposed LookAt offset vector in the LookAt ActionSettings More DecisionLog tinkering
10 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
10 Years Ago
created eggs and big leaves for temple court
10 Years Ago
Phrases
10 Years Ago
Loot panel refresh
10 Years Ago
- Player deceleration tweak (4.5->6)
10 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
10 Years Ago
- Town scene cleanup
10 Years Ago
humans chop trees axe appears in hands with no offset needed item template fbx provided to make future item setup easier, if they are both the editor at 0,0,0 and the item is in the hand it should be fine
10 Years Ago
railroad tracks models/LODs/Textures and dungeons update
10 Years Ago
Killed some linq in Zone+InfluenceMaps GUI skin stuff for Decision Log
10 Years Ago
A little work on DSE logging.
10 Years Ago
- Camera work for M/K mode
10 Years Ago
-Enityt Condition now supports masks for BuildingStates
10 Years Ago
Blueprint Wipe
10 Years Ago
Fixed frontend font issue
10 Years Ago
Fixed test cave messing up CraggyIsland
10 Years Ago
Very small tweaks
10 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
10 Years Ago
Inspector flags!
10 Years Ago
Fixed viewmodel scene button errors
10 Years Ago
"Best" styles for decision log