193,620 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Flags bugs
10 Years Ago
creating lava court cogs
10 Years Ago
Moving perception classes to their own files Group+Knowledge listens for smart_object.OnSmartObjectDestroyed
10 Years Ago
Added proper AI obstacles to building pieces
10 Years Ago
and another string.format fail
10 Years Ago
Experimenting with scores and UI
10 Years Ago
string.Format fix in Unit.FindPerceivedSmartObjects
10 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
10 Years Ago
Addons loaded into domain
10 Years Ago
-B&W2: proto implementation
10 Years Ago
Anothing small tweak.
10 Years Ago
Starving had a list of 1 modifier, but nothing was assigned. Misc tweaks to Unit+Senses.
10 Years Ago
Minor changes in FixedArray.
10 Years Ago
disable breeding group for DM scoring
10 Years Ago
Decal/Impact WIP
10 Years Ago
Merge from main
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
Misc minor fixes.
10 Years Ago
GamePhysics uses lists
10 Years Ago
Removed old player flags
10 Years Ago
Make sure we don't instanciate PerceivedSmartobjectData or PerceivedUnitData more than once per index of the FixedArrays, and only on demand. After that, we just replace the internals.
10 Years Ago
Player flags are set.
10 Years Ago
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10 Years Ago
fixed bad string formatting in Group+Knowledge
10 Years Ago
Fixed potential NREs in InteractionPosition
10 Years Ago
We no longer sort the decisions best to worst, but rather ask DM for best decision.
10 Years Ago
Merged from GC optimization branch to main.
10 Years Ago
Config attribute hookup
10 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
10 Years Ago
Agents that are Units actually store unit properly (well, semi-properly) now in DM.
10 Years Ago
GameTrace resolves batched colliders
10 Years Ago
Cleaning, Progress
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
NRE handling
10 Years Ago
Managed.Addon and Managed.Common
10 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
10 Years Ago
Updated framework to coreclr-win-x86.1.0.0-beta8-15618
10 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
10 Years Ago
Blood....so much BLOOD.
10 Years Ago
Addon domain loading
10 Years Ago
Merged from main
10 Years Ago
Water: white/black movement lines fix attempt
10 Years Ago
Some minor fixes.
10 Years Ago
Addon compiling
10 Years Ago
more blood stuff
10 Years Ago
Bullet entry wound decal