198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
DecisionMaker.IsEnabled handling
10 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
10 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
10 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
10 Years Ago
improved the 3rd person treadwater animations. added a swimming forward animation
10 Years Ago
procmap settings tweaks for ocean rocks crustacean textures for ocean side rocks autospawn prefab updates
10 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
10 Years Ago
Small test of Unity's test framework
10 Years Ago
New road texture set - trail path
10 Years Ago
- New mission SO - Reduced level length of new mission flow
10 Years Ago
- Asteroid tileset scene
10 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
10 Years Ago
Defaultmap.
10 Years Ago
Backup
10 Years Ago
WIP
10 Years Ago
Data
10 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
10 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset
10 Years Ago
Starving Effect draing health again
10 Years Ago
Debug tweaks
10 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
10 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
10 Years Ago
Updated the hitbox system.
10 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
10 Years Ago
10 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
10 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
10 Years Ago
Cleanup.
10 Years Ago
Missing files.
10 Years Ago
UE 4.10. Video playback with SBS 3D support.
10 Years Ago
Asset save
10 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
10 Years Ago
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
10 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
10 Years Ago
Cowboy - backhand body & stretch anims + anim events
10 Years Ago
Cowboy - backhand body & stretch anims source
10 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
10 Years Ago
Actual latest bear, last checkin file was a few hours old
10 Years Ago
latest bear rig and anims
10 Years Ago
Reverted DecisionScoreEvaluator change
10 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
10 Years Ago
fixes for wrong rock decor material config dirt splat texture polish stones splat texture polish, normal map is less deep and more realistic looking gravel splat added, replaces path splat - repainted some of dungeons splats accordingly biomes colours, almost final atlases updated
10 Years Ago
These look like they can be deleted
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
10 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
10 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
10 Years Ago
FOR FUCK SAKE cloud FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient) FOR FUCK SAKE asteroid material FOR FUCK SAKE asteroid light normal bias FOR FUCK SAKE rebuild asteroid tile set
10 Years Ago
Angry blendshape tweak. Texture tweaks.