193,607 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Updated rules - rewards player when health is low
10 Years Ago
created cogs and wheels, unwrapping
10 Years Ago
human tweaks
10 Years Ago
Entity destruction cleanup
10 Years Ago
SmartObjectManager does the same add/remove dance as UnitManager (we should centralise to an EntityManager ptrefall?) Refactoring PlayerController radial menu callback stuff a bit to work with new RadialButton type instead of lots of bespoke delegates
10 Years Ago
Effect changes compile fix Spawning effects with DecalRecycle is also okay (not just EffectRecycle)
10 Years Ago
fireballs use proper sound balancing (no dynamic memory allocations, no physics calls, better performance)
10 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
10 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
10 Years Ago
Optimized GroupBy in Stat+Tickable and Stat+Modifiable.
10 Years Ago
our OnEntityDestroyed delegate was the reason for the crazy GC Allocations, not poor old Raycast!
10 Years Ago
Fixed warning in Gib class
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Pool allocator clear resets allocation counters
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Pool allocator improvements
10 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
10 Years Ago
Batch all colliders after loading a save
10 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
10 Years Ago
Radial menu tinkering Commented out log warnings in FixedArray that were killing the profiler
10 Years Ago
snow, dirt, sand decals and impact FXs.
10 Years Ago
Cleanup and fixes
10 Years Ago
▋ ▄▍▄ ▉▍▄▅▍▄ ▅▌▆▌ ▅▋▋▇▋▇█ ▇▌▄▇▊▆ !▅ ▆▉▄▇ ▍▋▅▆▌ (▇▌▅▋▉▇▋ ▉▆█▇) !▊ ▇▇▋▋▅▍█ ▅▌▋▌▊/ ▌▍█▄▌▍█▊ !▍ ▍█▉▉▉▌▍ ▅▉▄▆▍▉/▌▅▆▉▋▋▋▄
10 Years Ago
force AssetEnum fallback
10 Years Ago
Reenable child collider when it leaves a collider batch
10 Years Ago
Merge from main
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
some container and unit item related convenience methods OnPercievedUnitDestroyed de-linqing
10 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
10 Years Ago
Lion-El hit anim
10 Years Ago
Cleaning
10 Years Ago
Snow and Sand decals and impact FX's
10 Years Ago
Removed old electro effect
10 Years Ago
Score updates
10 Years Ago
Fixed network level loading on server.
10 Years Ago
Flags bugs
10 Years Ago
creating lava court cogs
10 Years Ago
Moving perception classes to their own files Group+Knowledge listens for smart_object.OnSmartObjectDestroyed
10 Years Ago
Added proper AI obstacles to building pieces
10 Years Ago
and another string.format fail
10 Years Ago
Experimenting with scores and UI
10 Years Ago
string.Format fix in Unit.FindPerceivedSmartObjects
10 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
10 Years Ago
Addons loaded into domain
10 Years Ago
-B&W2: proto implementation
10 Years Ago
Anothing small tweak.
10 Years Ago
Starving had a list of 1 modifier, but nothing was assigned. Misc tweaks to Unit+Senses.
10 Years Ago
Minor changes in FixedArray.