193,628 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Perceived/Known Units and Perceived/Known Smart Objects in Unit+Senses and DM are now optimized. Known Smart Objects in Group+Knowledge is now optimized.
10 Years Ago
Build logs
10 Years Ago
Work in progress on optimizing Alloc/Dealloc/GC-issues in DM and Unit+Senses.
10 Years Ago
Unity 5.2.0p1
10 Years Ago
fixed heli bullets visually penetrating bases
10 Years Ago
debug flag
10 Years Ago
Attack ability stuff
10 Years Ago
more human
10 Years Ago
human
10 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
10 Years Ago
Added LogString Action Added GoToDistance Action Added AddEffect Action Added numerous actions and considerations for basic combat
10 Years Ago
▍▉▉▌▅
10 Years Ago
Network++
10 Years Ago
Owl fly north anim
10 Years Ago
Updated RustBuilder
10 Years Ago
Spelling error in timer
10 Years Ago
Switched main camera to render to texture WIP on new scoring
10 Years Ago
5.2.0p1 Campfire prefab tweaks Island 001 topo tweak
10 Years Ago
Bow ironsights
10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
EntityViewEditor with InteractionPosition editing stuffs
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
10 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
10 Years Ago
Fixed performance tracking prefab not being spawned in the editor
10 Years Ago
CraggyIsland update
10 Years Ago
Fixed some decal projection distances
10 Years Ago
More InteractionPosition stuff
10 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
10 Years Ago
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago
Subscription/InteractionPosition tweaks, ActionChain constructor overloaded to take Behaviour
10 Years Ago
senses tweak and more hooks
10 Years Ago
profiler hooks
10 Years Ago
Senses tweak
10 Years Ago
More server time warnings
10 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
10 Years Ago
FOR FUCK SAKE factory asset FOR FUCK SAKE prefab room B with test wall !A new factory asset/texture/mat
10 Years Ago
Fixed groups not removing themselves from agent manager
10 Years Ago
Temp metal bullet decal Z fighting fix
10 Years Ago
Fixed Machine.OnDepositItem flagging the parent smartobject as ignored by DM
10 Years Ago
explosions are HDR
10 Years Ago
mo strings
10 Years Ago
fixed bad string formatting
10 Years Ago
Gate lock positions