198,677 Commits over 4,140 Days - 2.00cph!
Renamed AttributeConsideration to StatConsideration
Updated shot compression values
StatLinker stores LinkedTo stat
Fixed SSAO/CB shenanigans
MinValue and MaxValue moved to StatSettings/Stat base
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
- Moved a bunch of stuff from RoomSpawner to Room
- Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
renamed StatLeveledValue to ScaledValue
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Fixed stat tick calling the wrong methods
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components
- Fixed editor time NRE with enemy abilities
Owl temp forehand / backhand
- Boomerang now hits a maximum of 3 targets (upgradeable later?)
- Boomerang now ignores invulnerable targets
- Renamed BuildMission to MissionBuilder and all calls to it