224,822 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Decision log shows role score for goal plans
7 Years Ago
Added Roles.ChangeRoleWeight for cleaner usage Added Gatherer Role, used by various gathering related goal plans GoalPlans can now define Role params UnitSettings.RolesParameters no longer has to define a list of valid roles for that Unit type, instead we use them all via RoleDefinition.Definitions AssetMenu/AssetList doesnt nest stuff if there's only a single reasonably sized group of uncategorized items (e.g. definitions)
7 Years Ago
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
7 Years Ago
Tweak to Wander Alone chance (from 50% to 25%)
7 Years Ago
Time events are now repeatable and get rescheduled.
7 Years Ago
Fixed client collider on PineBare-2 (RUST-1660)
7 Years Ago
Remove penalties and bonuses to whether we're carrying anything in the fight between gather and deposit goal plans.
7 Years Ago
more
7 Years Ago
Fixed map scale
7 Years Ago
Added Restarting, SaveCreatedTime to serverinfo output
7 Years Ago
Store save creation time in save file (shouldn't break protocol) Add save creation time to server tags
7 Years Ago
backup/progress
7 Years Ago
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function. Added UnitMove and UnitAttack AI actions
7 Years Ago
Building placement snapping to grid
7 Years Ago
Update server information after restart started
7 Years Ago
Rock Stockpiles should take small rocks, not big ones (has room for 100 after all, and fits stockpile rocks better)?
7 Years Ago
Add "strst" to tags if server is pending a restart
7 Years Ago
Fixed NRE in BasePlayer.GetHeldEntity()
7 Years Ago
increased Burner attack area size 3->4
7 Years Ago
moved to a scan & think AI... sheets?
7 Years Ago
Rocket factory / interior progress / walkways bake
7 Years Ago
improved store models a bit
bot
7 Years Ago
Automated Windows Build #675
bot
7 Years Ago
Automated Windows Build #674
7 Years Ago
List linux dependencies in build script Removed MAKE_CC_VERBOSE from linux client builds
7 Years Ago
high external wall wood lowest lod is now 4 triangles
7 Years Ago
merged back to main
7 Years Ago
navmesh path on selected unit when gizmos unit is ticked
7 Years Ago
Merged in Bill's TOD work. Car lights now change automatically with sunrise/sunset. No manual control, so sync of lights state over the network isn't necessary.
7 Years Ago
Minor edits
7 Years Ago
Vehicle headlights can turn on/off via a method.
7 Years Ago
car updated
7 Years Ago
Added car headlights. Always on right now.
7 Years Ago
car updated for Bill
7 Years Ago
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
7 Years Ago
car updates for Bill
7 Years Ago
Fixed broken scene view when lighting enabled
7 Years Ago
car updated for Bill
7 Years Ago
Merge in from Main.
7 Years Ago
Merging my physics/collision changes into Main
7 Years Ago
.
7 Years Ago
Fixed potential missing key in UnitPortraitManager
7 Years Ago
Fixed NRE in PlayerController.EvaluateSmartObjectInteractions
7 Years Ago
FollowCamera noramlized distance fixes
7 Years Ago
Reverted dampening scaler
7 Years Ago
FollowCamera dampening scaled with timescale
7 Years Ago
fixed large furnace being destroyed when buildings modified nearby
7 Years Ago
more
7 Years Ago
some AI messing
7 Years Ago
New map WIP