198,646 Commits over 4,140 Days - 2.00cph!

bot
10 Years Ago
Automated Windows Build #33
10 Years Ago
linux build test
10 Years Ago
UI cleanup, considerations for machine (fire) item input and tribe "requirements" are no longer boolean but instead return a value (see Machine.ValueOfInput)
bot
10 Years Ago
Automated OSX Build #32
bot
10 Years Ago
Automated Linux DS Build #32
bot
10 Years Ago
Automated Windows Build #32
10 Years Ago
Lets spell define right
bot
10 Years Ago
Automated Windows Build #31
bot
10 Years Ago
Automated OSX Build #31
10 Years Ago
Bootil xlink
10 Years Ago
Deleting bootil
bot
10 Years Ago
Automated Windows Build #30
10 Years Ago
Undone
bot
10 Years Ago
Automated Windows Build #29
10 Years Ago
freetype unlink
10 Years Ago
CraftableParameters now cache its IdCountPair list.
10 Years Ago
Fixing pine tree view prefab ipositon data
bot
10 Years Ago
Automated Windows Build #28
10 Years Ago
Updated Deuce
bot
10 Years Ago
Automated Linux DS Build #27
bot
10 Years Ago
Automated Windows Build #27
10 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
10 Years Ago
Fixed pregnancy considerations Removed old particle fx prefabs Fixed a load of UI widgets being raycast targets when they shouldnt be
10 Years Ago
TENN - 15 portrait anims Elvis lose portrait anim
10 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
10 Years Ago
Spawn tweaks, GoToSmartObject revert fix, Sky/Player/Ocean tweaks, Smoke material shader changed, blah blah blah
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
10 Years Ago
Working on new cutout method that's much better for buildings.
10 Years Ago
added preventbuilding to autoturret, derp
bot
10 Years Ago
Automated Windows Build #26
10 Years Ago
- Branched for boomerang work and WIP related stuff: - Projectiles can now be set to have no expiray time - Projectiles can now send a hit message to scripts on an object, with the associated BaseEntity when they hit something - Boomerang now tracks things it's already hit - Boomerang seeks out targets
10 Years Ago
- Set turret colliders to trigger - Rebuilt prefabs
10 Years Ago
updated scene
10 Years Ago
Added owl to character select
bot
10 Years Ago
Automated OSX Build
10 Years Ago
Server compile fix @diogo
bot
10 Years Ago
Automated Linux Build
bot
10 Years Ago
Automated Linux Build
10 Years Ago
Switched off lava mover, removed unused object
10 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
10 Years Ago
repositioned lava court to be centred to 0. added new collision meshes to lava court
10 Years Ago
repositioned lava court to be centred to 0. added new collision meshes to lava court
10 Years Ago
Added combo meter for rallies
10 Years Ago
Fixed torch lit sound not reacting to sound sliders
10 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
bot
10 Years Ago
Automated Linux DS Build #25
10 Years Ago
Fixed door placement on triangle floor
10 Years Ago
More optimalizations by way of caching (FindItem and UnitCanFindCraftingItems)