199,319 Commits over 4,140 Days - 2.01cph!
Tooltip alignment, radial menu polish
Behaviour widget cleanup
Fixed divide by 0 in TakeFromDispenser action
Improved filtering displaying in GoalPlanSettingsEditor
Removed unused ItemStates enum
Items carried animator bool
searchlight
phrases
manifest
protocol++
Better collider creation/processing in EntityViewUtility
Remade animal hide item view
Let's not try to peek into an empty queue.
Improved closest cascade resolution when using two cascades
Rocket factory interior progress
hacked projectiles to work
angle hack now goes to 0 to give long range shots a chance of hitting
Fixed some issues with animal idle AI
merge from main, version number
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
slasher 2->3 dmg. whats new wording.
mreged slasher and whatsnew from main
Hints widget will automatically show on first run (and in editor every time for now sorry)
ActionChain cleanup
Cleaned up desire removal, added Desires.ClearAllDesires
Fixed Effects never ticking removal action chains
made turtle not fall though the floor when dropped, but will break next time view is remade
Fixed a bug that would cause effects to be returned to their parent entities pool before executing their exit action chain
Moved time range functionality over to using DateTime/TimeSpan.
Removed PeakTime from Score and TimeRangeParams. PeakHour is still used, but only by editor.
Current Time should only add a day if it's hour is less than the start time hour, and the end time day is greater than the start time day.
PlayerProgressionWidget shows AI unlocks, audio support
Added contextual hints, pull hints text from files
Disabled culling on glcore coz readback is stalling; needs proper async
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
Removed the "paying welfare" print
updated pistol model (viewmodel)
updated pistol worldmodel
Moving some interpolator stuff back from the protobuf project into the main one
Moved variable interpolation clock to be a single source per client.
Added reset system for leaving and joining servers
More interpolator improvements
updated textures and character parts
Added an EvaluateSimple function to ResponseCurve API, which only evaluates using the simplest form possible of the curve type specified (only support linear functions and normal distribution right now). Doesn't allow the tweaking of slope, exponential, and hor/vert shifts.
Unit test of Time Range and fixes for the stuff it unveiled.