199,319 Commits over 4,140 Days - 2.01cph!
Merged Collaboration break bug to main
Added SetDestination.ClosestPointToUnit mode, using ClosestPointOnBounds
All collaboration related abiltiues use new ClosestPointToUnit navigation, requests also move to the target first to avoid people waiting around so much
adjusted top speed, camera
turned off shadows on pavement pieces
set lod1 bias on pavement pieces to 95% and applied all prefabs
Fixed random conversation anims not working
killfeed audio, sped up killfeed anim
Can bring up phone with Tab
ItemActionSettings called TryPickupItem without setting player_command flag.
Fixed visibility check for local occludees per entity
Fixed NREs in UnitView and Combat caused by death and view transferal (hacks)
Minor PlayerController fiddling
Stopped defaulting player_command to false in TryPickupItem, since Keep Desire so rely on that now.
Updated FPS
Made lamp posts collidable but non impact
Added car undertray
Fixed extinguish sometimes being called twice on fire / water entities
removing side hex alleyways, up to 26
player controller raycast now sphere checks interactable entities all the time
fixed hex 26 side wall alleys
Slasher dmg increased 2->3
Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
Various UI stuff
Fixed emotes not working
you can now radial knowledge overlay labels
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FOR FUCK SAKE weird shader fix
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
made city smaller, fixed up some holes
assets and controller for rolled up animal hide
Support for CS:GO nav meshes ( v16.1 )
Automated Linux Build #654
Automated Linux DS Build #654
Automated Windows Build #654