179,464 Commits over 3,075 Days - 2.43cph!

8 Years Ago
Added check for a minimum distance from other monuments when placing a monument Enabled decor parameter processing on monuments Protocol++ (network + save)
8 Years Ago
Updated autospawn prefab layers
8 Years Ago
Updated steam dlls to the latest Added SteamInventory class/object
8 Years Ago
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8 Years Ago
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8 Years Ago
Garry told me I can probably delete this
8 Years Ago
Fixed ambient light not updating Made fog directional (test)
8 Years Ago
Added HumaleMale@SitOnObject pose. Fixed some import settings.
8 Years Ago
Updated Rocks, Buildings (scale tweaks). HumanMale sitting pose.
8 Years Ago
Updated to SteamworksNETVersion 6.0.0
8 Years Ago
added proper sound effects for the hunting bow
8 Years Ago
smoothed the jog/run movement for a bunch of the 3rd person animations
8 Years Ago
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
8 Years Ago
Fixed compile error
8 Years Ago
Reverted procedural small; checked in by accident
8 Years Ago
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix Temporarily removed that unused third overlay from PVT shaders; will add back if applicable Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
8 Years Ago
"Sit on me" smart object now working, but seemingly anything beyond 1 subscriber and it bugs out a bit. Also the "force to position" is rather hard right now... need to fix that.
8 Years Ago
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
8 Years Ago
Time of Day update to 2.3.0
8 Years Ago
Deleted old bush and tree art
8 Years Ago
Added placeholder bushes to all forest types
8 Years Ago
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
8 Years Ago
Changed the way random number seeding works (can now request per-position seeds in a nice way)
8 Years Ago
Changed waterpipe shotgun world model & updates to prefab
8 Years Ago
Grass spec fix.
8 Years Ago
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
8 Years Ago
Some prefab and scene updates
8 Years Ago
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
8 Years Ago
VertexPainter now saves mesh assets in the scene's asset directory (/Assets/Scenes/Working/Islands/island_name/). TerrainBlendObject now looks for Terrain as a child of parent transforms.
8 Years Ago
Working on the "Sit on me" Smart Object. Not quite there yet.
8 Years Ago
Added syringe world prefab
8 Years Ago
Testing LOT subdivision
8 Years Ago
Updated TypeScript submodule.
8 Years Ago
Added TypeScript submodule.
8 Years Ago
Preparing to make TypeScript a submodule.
8 Years Ago
Updated SmashBloxTS.
8 Years Ago
Added SmashBloxTS submodule.
8 Years Ago
Preparing to add SmashBloxTS submodule.
8 Years Ago
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
8 Years Ago
[SmashBloxTS] Refactored to make more use of coroutines.
8 Years Ago
Added blend trees to shotgun player holdtype
8 Years Ago
First attempt at fixing VertexPainter mesh color array replacement bug in b7 Made snow splat, splatSize, color and specGloss settings global No longer cloning non-terrainBlend materials in terrainBlendObject
8 Years Ago
[SmashBloxTS] Fixed formatting.
8 Years Ago
[SmashBloxTS] Port complete.
8 Years Ago
[SmashBloxTS] Most of GameStage is now working.
8 Years Ago
Reverted disabling snow vertex offset
8 Years Ago
Temporarily disabling snow offset
8 Years Ago
Removed SetBindingInstance binding.
8 Years Ago
[SmashBloxTS] AttractStage now works!
8 Years Ago
Removed argument from Stage constructor.