179,894 Commits over 3,075 Days - 2.44cph!

8 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
8 Years Ago
[ultimate_soldier] added sawedoff shotgun
8 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
8 Years Ago
Trying different animation
8 Years Ago
Started work on a console panel.
8 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider
8 Years Ago
[ultimate_soldier] sfx panning relative to player
8 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
8 Years Ago
[ultimate_soldier] centered sfx panning
8 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
8 Years Ago
[ultimate_soldier] new desert eagle aimer
8 Years Ago
Fixed DevKit audio panning.
8 Years Ago
[ultimate_soldier] new knife aimer
8 Years Ago
[ultimate_soldier] new shotgun aimer
8 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
8 Years Ago
[ultimate_soldier] shotgun shell casing
8 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
8 Years Ago
[ultimate_soldier] added shotgun
8 Years Ago
[ultimate_soldier] added desert eagle and GunManager
8 Years Ago
[ultimate_soldier] guns can have different rotations peeds
8 Years Ago
Missed abit
8 Years Ago
- Added QuickBrush thirdparty plugin for prefab painting
8 Years Ago
[ultimate_soldier] switched knife sfx
8 Years Ago
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
8 Years Ago
[ultimate_soldier] switched sfx
8 Years Ago
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
8 Years Ago
Fiddle with plugin
8 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
8 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
8 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
8 Years Ago
Player now looks in the right direction. There's something not quite right about the animations though.
8 Years Ago
More island updates. Added a camera auto-focus script
8 Years Ago
Added terrain atlas generator tool
8 Years Ago
rigged up the view model for the awesome oil lantern
8 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
8 Years Ago
updated player gesture source file
8 Years Ago
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
8 Years Ago
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
8 Years Ago
Added Stage.GetPanValue(pos)
8 Years Ago
Added Stage.GetPanValue(pos)
8 Years Ago
Added Stage.GetPanValue(pos)
8 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
8 Years Ago
[ultimate_soldier] Added knifing sound.
8 Years Ago
Adding player controller and shit like that.
8 Years Ago
Refactored SpawnQuadtree into generic byte storage types
8 Years Ago
Nuking an old folder
8 Years Ago
Renaming a folder
8 Years Ago
Ok sure I missed stuff I belive you plastic
8 Years Ago
- Cleaning up and renaming scenes. - Added new large island scene - Moved some materials and textures around - Stopped weather rotating all silly
8 Years Ago
Fixed vertex painter out-of-range submesh error in flood fill