225,161 Commits over 3,714 Days - 2.53cph!

8 Years Ago
SocialSettingsEditor fix
8 Years Ago
Refactoring Socials to include the concept of Roles
8 Years Ago
Prerelease scripts
8 Years Ago
Prerelease steam scripts (need to merge this change into preeelease branch)
8 Years Ago
ActionChain state debug object ref
8 Years Ago
Beep - Bug fixes
8 Years Ago
- Upgrade cost colour fix - Shield upgrade price increase
8 Years Ago
Start cleaning up the Socials API Fixed Units not having the Socials component by default EntityComponentManager renamed to EntityComponentSystem BaseEntity adds/removes itself to GridManager rathe than relying on EntityManager events AI modules can now be installed/uninstalled for a specific Entity at runtime via the debug tools panel
8 Years Ago
FOR FUCK SAKE playership prefab, change idle state
8 Years Ago
- Ammo upgrades
8 Years Ago
Warning fix
8 Years Ago
- Upgrades
8 Years Ago
FOR FUCK SAKE playerprefab booster
8 Years Ago
Protocol adjustment
8 Years Ago
UnitAttachments dict for lookup
8 Years Ago
Fixed mission issue Can cycle horn types
8 Years Ago
updated exhausted action to get removed at 25% stamina (allready added at 15%) ordered and added wait in the add action to give the unit time to slow down before applying exhausted effect
8 Years Ago
fixed lod issue
8 Years Ago
Fixed durations in effects
8 Years Ago
- Increased damage radius of cocktail blast - Adjusted ammo costs of weapons - Lowered starting ammo capacities - Shield upgrade fix
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Fixed Items switch callback always setting carry bool true
8 Years Ago
updated lod
8 Years Ago
Latest Beep: Bomb mission, Custom trucks
8 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
8 Years Ago
tunnels progress backup
8 Years Ago
Merge from main.
8 Years Ago
Ghetto grading. Various fixes.
8 Years Ago
FOR FUCK SAKE factory room FOR FUCK SAKE playship prefab, tweak booster FX
8 Years Ago
FOR FUCK SAKE factory rotorz tile FOR FUCK SAKE factory room prefab
8 Years Ago
latest fbx
8 Years Ago
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8 Years Ago
server lag exploit fix fix for floating weapons fix for sleepers being invisible on terrain under certain conditions
8 Years Ago
cars, clouds and trees
8 Years Ago
FOR FUCK SAKE bolt material
8 Years Ago
▌ ▊▉▍▊▆▍▇ ▊▉█▆▌▊ ▄▊▊▇▋▇
8 Years Ago
FOR FUCK SAKE bolt projectile FX+ added impact FX FOR FUCK SAKE floating turret booster FX
8 Years Ago
getting a location inside a territory should now take influence into account
8 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
8 Years Ago
basic position update for invisible players (so weapon moves to the right place)
8 Years Ago
FOR FUCK SAKE factory room prefab
8 Years Ago
FOR FUCK SAKE factory room scene
8 Years Ago
slightly better, maybe, still lots of general problems
8 Years Ago
protocol++
8 Years Ago
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
8 Years Ago
Attempt at fixing NRE when attempting to reconnect to server Prevent UDR opt from initializing when component is disabled
8 Years Ago
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
8 Years Ago
readding torso stabilise script to torso layer animations as they all accidently got removed
8 Years Ago
- Another new factory room
8 Years Ago
Can no longer interact with stuff while wounded