224,188 Commits over 3,684 Days - 2.54cph!

bot
8 Years Ago
Automated Linux Build #387
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #386
bot
8 Years Ago
Automated Windows Build #386
8 Years Ago
* Removed *.sw.vtx * Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl * Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
8 Years Ago
fixed a null pointer bug with the sleepingEvent code
8 Years Ago
AI database validation and sorting/find unused tool in editor Removed a bunch of unused database entries
8 Years Ago
Fixed NRE in ConditionSettings.GetUsageCount
8 Years Ago
Misc cleanup
8 Years Ago
Fixed issues in the AI Designer caused by re-ordering BehaviourChain elements
8 Years Ago
Merge from shelve BC Selectors stored in AI database (now resuable), lots of schema changes
8 Years Ago
powerline added
8 Years Ago
8 Years Ago
wip
8 Years Ago
road shading more seamless
8 Years Ago
Missing files.
8 Years Ago
Fixed broken logs and stuff.
8 Years Ago
wip
8 Years Ago
Part 2
8 Years Ago
Speedtree spring cleaning.
8 Years Ago
Broke a lot of shit for Diogo <3
8 Years Ago
CinematicEffects
8 Years Ago
pre unity cinematics plug
8 Years Ago
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
8 Years Ago
players standing up when sleeping (until you approach them) should be fixed 100%
bot
8 Years Ago
Automated Linux DS Build #385
bot
8 Years Ago
Automated Windows Build #385
8 Years Ago
Units now drop items in order to equip weapons
8 Years Ago
* Fixed physics mesh for models\props_phx\gears\bevel90_24.mdl
8 Years Ago
8 Years Ago
wip
8 Years Ago
Part 4
8 Years Ago
Part 3
8 Years Ago
Part 2
8 Years Ago
Part 1 of manual cherrypick
8 Years Ago
no more empty heli loot crates RUST-1149
8 Years Ago
neck is no longer consistered for headshots derp
8 Years Ago
compile fix
8 Years Ago
no sprinting while reloading the crossbow
8 Years Ago
Files.
8 Years Ago
Added / modified some selectors and conditions to ensure units equip weapons before going to attack.
8 Years Ago
Pre-merge
8 Years Ago
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
8 Years Ago
added collider to lamp
8 Years Ago
updated build
8 Years Ago
Same alu reductions to ocean and river shaders
8 Years Ago
uv updates on interior stuff
8 Years Ago
More alu reductions in rust/std fragment shader internal code Simplified rust/std fragment handling of vertex and pixel world normals Touched all rust/std changes to force apply changes
8 Years Ago
Log Print Retry properly EAC Hash
8 Years Ago
Progress