254,979 Commits over 3,990 Days - 2.66cph!

7 Years Ago
more menu scene TOD management, TimeManager state cleanup
7 Years Ago
nixed race driven tribe create atmospherics, moved to global config
7 Years Ago
more
7 Years Ago
fixed a bunch of shit i broke earlier
7 Years Ago
Tribe create cancellation breaks session.StartNew
7 Years Ago
Cleaning up various event listeners
7 Years Ago
Progress
7 Years Ago
fixes GridManager.IsReady not being reset
7 Years Ago
fixes
7 Years Ago
entity destruction cleanup
7 Years Ago
merge from main
7 Years Ago
menu fuckery
7 Years Ago
Fixes for estranged groups. Fixed TribeSpawner OnValidate.
7 Years Ago
Fix for ServerImage displaying incorrect since Unity update
7 Years Ago
fixing bug with grenade handling
7 Years Ago
Refactored the item categories from Rust, even though "Item" is clearly the best item category ever made.
7 Years Ago
fixed being able to move when frozen, changed switch grenade input to up on dpad
7 Years Ago
FX files
7 Years Ago
added sound effects for freezing actions and healing particle effect/sfx
7 Years Ago
Data latest Spam fix
7 Years Ago
Working on mouse input for options menu
7 Years Ago
removed some problem assets that were keeping it from building
7 Years Ago
Leaderboard UI behaves better when switching between mouse and button navigation
7 Years Ago
Commit before mipmap gen Particle work Fucking around
7 Years Ago
Merge from save150
7 Years Ago
adding missile FX/texture/mat etc update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation update FX offset in unit adding WIP fx event to launcher update FX with destroy script
7 Years Ago
Merge from main
7 Years Ago
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
7 Years Ago
Forest splat tweak
7 Years Ago
Fixed some monument prefabs being saved active instead of inactive
7 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
7 Years Ago
Updated microcliff splat and topology modifiers to make their transition look less horrendous
7 Years Ago
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
7 Years Ago
geiger counter entity / animations
7 Years Ago
jenkins being weird
7 Years Ago
cancel throw aim when switching to health orb, camera moves back after aiming, X on keyboard/left face button on gamepad to switch belt item
7 Years Ago
fixed starting from editor scene
7 Years Ago
Updated car physics Added righting flip Fixed mouse controls
7 Years Ago
More video settings cleanup Finished resolution options cleanup
7 Years Ago
merge from session refactor
7 Years Ago
merge from main
7 Years Ago
fixed starting game from zone scene in editor
7 Years Ago
hide first save hitch during game state transition coroutine at end of Session.StartNew
7 Years Ago
fixes
7 Years Ago
Campfire interactions data fix
7 Years Ago
TerritoryLocationSelectorSettings cache init fix
7 Years Ago
Mipmap fixes
7 Years Ago
Senses init delay
7 Years Ago
more session cleanup delay entity bounds check until after OnGameReady
7 Years Ago
fixed ranged ai not spawning correct grenade and fixed scale on freeze bomb hit particle