243,123 Commits over 3,898 Days - 2.60cph!
killfeed audio, sped up killfeed anim
Fixed random conversation anims not working
turned off shadows on pavement pieces
set lod1 bias on pavement pieces to 95% and applied all prefabs
adjusted top speed, camera
Added SetDestination.ClosestPointToUnit mode, using ClosestPointOnBounds
All collaboration related abiltiues use new ClosestPointToUnit navigation, requests also move to the target first to avoid people waiting around so much
Merged Collaboration break bug to main
removed raw meat skin interactions and setup correct number of meat chunks on croc
made the killfeed entries larger
Added BeforeItem shader with tinting, used by Consumable for cooked/rotten coloring
Remade a bunch of item views
TakeFromDispenser dispense over time mode
Some shit special to finding the breeding-related animation bug.
Wooden Armour uses correct icon
turned off loads of shadows on road, lods, mm's
fixed start and mission points and distributed around city
another random sound fix attempt
Added pooling support to loot containers and collectables
fixed broken prefab 34, removed some roads to make the area smaller
turtle update and removed the animal name from the animal interactions (they were all wrong so croc would say "skin bear")
simple scope balance + implementation
Network Simulator is good now! Also merged a fix from Main.
Fixed StateQueue GetUpTo code that got results backwards and didn't respect the maxToGet
Delayed receivers as well. This is still a super buggy in-progress thing - don't use this!
Testing a network simulator implementation. Some issues currently
fixed purple textures on stone hatchet projectile
making sure build still builds
Merging the latest in from Main
Building upgrades can be flagged as enabled (or not)
Spawner fuckeries
More phone implementation
Rocket factory interior / walkway greyboxes