254,979 Commits over 3,990 Days - 2.66cph!
more menu scene TOD management, TimeManager state cleanup
nixed race driven tribe create atmospherics, moved to global config
fixed a bunch of shit i broke earlier
Tribe create cancellation breaks session.StartNew
Cleaning up various event listeners
fixes GridManager.IsReady not being reset
entity destruction cleanup
Fixes for estranged groups.
Fixed TribeSpawner OnValidate.
Fix for ServerImage displaying incorrect since Unity update
fixing bug with grenade handling
Refactored the item categories from Rust, even though "Item" is clearly the best item category ever made.
fixed being able to move when frozen, changed switch grenade input to up on dpad
added sound effects for freezing actions and healing particle effect/sfx
Working on mouse input for options menu
removed some problem assets that were keeping it from building
Leaderboard UI behaves better when switching between mouse and button navigation
Commit before mipmap gen
Particle work
Fucking around
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script
Updated supermarket and gas station terrain anchors and terrain adjustment radius / fade for smoother transition
Fixed some monument prefabs being saved active instead of inactive
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Updated microcliff splat and topology modifiers to make their transition look less horrendous
Updated cliff splatting and topology analysis to better preserve existing values (primarily around mountains and cliffs)
geiger counter entity / animations
cancel throw aim when switching to health orb, camera moves back after aiming, X on keyboard/left face button on gamepad to switch belt item
fixed starting from editor scene
Updated car physics
Added righting flip
Fixed mouse controls
More video settings cleanup
Finished resolution options cleanup
merge from session refactor
fixed starting game from zone scene in editor
hide first save hitch during game state transition coroutine at end of Session.StartNew
Campfire interactions data fix
TerritoryLocationSelectorSettings cache init fix
more session cleanup
delay entity bounds check until after OnGameReady
fixed ranged ai not spawning correct grenade and fixed scale on freeze bomb hit particle