243,123 Commits over 3,898 Days - 2.60cph!
fixed some issues related to desire pooling
People now seem to drop unwanted items
Added rollover sounds to defalt UIButton, changed Audio DSP buffer size
initial implementation of item keeping desire checking whether it's needed
charracter and shop and world art mods (rest tommoz)
Fixed bad condition in Interaction.Wear
Clean up asset menu and asset list labels
FOR FUCK SAKE tweak what's new panel
Fixed bad interactions on deer corpse
Added CanWear,Item ItemIsWorn Conditions
AssetList grouping to be consistent with AssetMenu
FOR FUCK SAKE what's new panel screen
!A icon font
Fixed Butcher interaction
Deleted cooked meat item
Data for some consumables, corpses
AssetMenu fixes for grouping and null choice
AI modules categories data
Item can override PhysicalParameters from data (corpses)
BaseEntity can override description and icon from data
Better asset grouping in AssetMenu dropdowns
Goal plan desire creation
Fixed item producer error
created all hex prefabs with alleyways etc
need to add some ramps to slope sections and then rebuild city
What's new can now move through release entries
Safe placement fix, bin spawn table
fixed some bug with gitching walk
don't destroy on load the debug tools object
Fixed ItemFilterSet.IsTool not actually doing anything
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held")
DropUndesiredItem works properly
Added IsTool condition
Desires.IsDesiredItem type param is nullable
Fixed VisualFX start/stop sounds looping
Rewrote IsDesiredEntity condition to use newer desires API
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
Added BuildingCategory filtering to BehaviourChain params
Death messages (maybe)
Item producer fuckups (maybe)
Fixed human hair color not updating properly
Automated Windows Build #653
Automated Linux DS Build #653
Automated Linux Build #653
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )