255,946 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Added BaseEntity.IsChildOf and BaseEntity.GetOwnerOfType, useful for finding the first owner in the hierarchy of a specific type (trace hitting the mesh of the player)
8 Years Ago
Latest data Name doesn't have to contain a space Use name from game if it's set Beta signup name doesn't need a space If coming from game, set time as MoreThanAnHour Feedback form
8 Years Ago
Merge from main
8 Years Ago
Disabled replay UI in the scene
8 Years Ago
Added time tooltip when hovering over the timeline
8 Years Ago
Trees no longer fall over on init
8 Years Ago
Merged from main
8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
Added replay events, which add markers to playback timeline
8 Years Ago
reworking some combat code stuff
8 Years Ago
Bind collision channels Fixed null pointer exceptions when killing a deathmatch controllable without a player Fix annoying no joint created warning when ragdolling Despawn uncontrolled corpses after delay
8 Years Ago
Wobble wobble wobble, said Mr Tree
8 Years Ago
Detailed stair collider preparations
8 Years Ago
I totally made people not block pathfinding when sleeping and forgot to commit it
8 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
8 Years Ago
More assets
8 Years Ago
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8 Years Ago
Fixed gang update bug
8 Years Ago
Switched notifications from phone to standalone Fix large map icon rotation
8 Years Ago
Renaming things
8 Years Ago
Compiling is fun, let's do that
8 Years Ago
https://www.youtube.com/watch?v=IfeyUGZt8nk
8 Years Ago
Fixed error
8 Years Ago
Wobbleslerping timber feller
8 Years Ago
Wobblemetimbers
8 Years Ago
Navmesh generation is now async.
8 Years Ago
use unique users for unique player counts
8 Years Ago
Lets not cache DataAsset name properties in OnEnable
8 Years Ago
Fixed bad activity calls in Effects
8 Years Ago
Gang members emblem should appear next to their name now.
8 Years Ago
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
8 Years Ago
Merge duplicated code in Array and TArray into a common class
8 Years Ago
Fixed ground holes in the rocket factory
8 Years Ago
Deleted TransferData.cs Swapping out GameSessionCount
8 Years Ago
Disabled the 2 east lifts in launch_site
8 Years Ago
Merged from main
8 Years Ago
More robust agent removal with respect to navmesh management.
8 Years Ago
added default animation to tree so shaking blends out to set wind on tree materials to 1
8 Years Ago
merge
8 Years Ago
Alert networking
8 Years Ago
more
8 Years Ago
Added TreeModel helper monobehaviour for asset setup
8 Years Ago
Update manifest every hour
8 Years Ago
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
8 Years Ago
Fixed getting server list from the wrong place
8 Years Ago
Nicer initialization Server address + Server name for integration
8 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
8 Years Ago
Switched to new reporter / performance fixed NRE on startup for 32Bit
8 Years Ago
Merged Facepunch.Unity changes
8 Years Ago
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