255,894 Commits over 3,990 Days - 2.67cph!
No more pistol in fists worldmodel
Assigning root motion node to root transform on anims
Networked fists. Player's fists now live in a tiny fist container
Better follow/offset movement for party members
Basic party movement offsets
Fixed messed up jog condition filename
fixed arrow bad dmg types
Basic jogging logic for party members
Add dynamic cast marshaler
Fists viewmodel in the right spot
Handle missing params that the fists don't have
Fixed server error on empty feedback
Temporarily removed the new rocks for the merge.
now requeues after a match finishes
Subtracting all AI experiments
always show vitals on character screen
Fixed NRE when opening workshop from main menu without having joined a server
skin approval + icons
manifest
More, and working scaffolding
Stairs and foundation steps use more accurate shadow casting proxy meshes
Merge from detailed_stair_colliders
Dont wobble if waiting for impact/settle
Added water culling volume to launch site basin
Add queue message on feedback
Invalidated all older replays
Updated some detailed colliders to the new versions
Possible fix for alt fire desync
Added BaseEntity.IsChildOf and BaseEntity.GetOwnerOfType, useful for finding the first owner in the hierarchy of a specific type (trace hitting the mesh of the player)
Latest data
Name doesn't have to contain a space
Use name from game if it's set
Beta signup name doesn't need a space
If coming from game, set time as MoreThanAnHour
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