255,894 Commits over 3,990 Days - 2.67cph!

8 Years Ago
No more pistol in fists worldmodel
8 Years Ago
Assigning root motion node to root transform on anims
8 Years Ago
Networked fists. Player's fists now live in a tiny fist container
8 Years Ago
Better follow/offset movement for party members
8 Years Ago
Basic party movement offsets
8 Years Ago
hitboxes rework WIP
8 Years Ago
Fixed messed up jog condition filename
8 Years Ago
8 Years Ago
fixed arrow bad dmg types
8 Years Ago
misc
8 Years Ago
Basic jogging logic for party members
8 Years Ago
fixed bradley gib NRE
8 Years Ago
Add dynamic cast marshaler
8 Years Ago
Fists viewmodel in the right spot
8 Years Ago
Handle missing params that the fists don't have
8 Years Ago
Fixed server error on empty feedback
8 Years Ago
Merge from other.
8 Years Ago
Temporarily removed the new rocks for the merge.
8 Years Ago
now requeues after a match finishes
8 Years Ago
Final.
8 Years Ago
Subtracting all AI experiments
8 Years Ago
misc fixes
8 Years Ago
fix
8 Years Ago
always show vitals on character screen
8 Years Ago
nre fixes
8 Years Ago
ui stuff
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
jsons
8 Years Ago
skin approval + icons manifest
8 Years Ago
More, and working scaffolding
8 Years Ago
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8 Years Ago
fixed hazmat suit colors
8 Years Ago
bradley work
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
more, bot build tool
8 Years Ago
More prefabs
8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
dmg types
8 Years Ago
Dont wobble if waiting for impact/settle
8 Years Ago
Added water culling volume to launch site basin
8 Years Ago
Latest data
8 Years Ago
Latest data
8 Years Ago
Add queue message on feedback
8 Years Ago
Invalidated all older replays
8 Years Ago
Updated some detailed colliders to the new versions
8 Years Ago
Benchmark fix
8 Years Ago
Terms fix
8 Years Ago
Possible fix for alt fire desync
8 Years Ago
Added BaseEntity.IsChildOf and BaseEntity.GetOwnerOfType, useful for finding the first owner in the hierarchy of a specific type (trace hitting the mesh of the player)
8 Years Ago
Latest data Name doesn't have to contain a space Use name from game if it's set Beta signup name doesn't need a space If coming from game, set time as MoreThanAnHour Feedback form