256,222 Commits over 3,990 Days - 2.68cph!

8 Years Ago
CheckPools simplification + material edit
8 Years Ago
Removed payphone glow that that missions aren't really a particular focus.
8 Years Ago
Scm Aggregation
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
Scene2Prefab
8 Years Ago
skin approval
8 Years Ago
Fixed 3 triggers.
8 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
8 Years Ago
Latest data Data latest
8 Years Ago
Data latest
8 Years Ago
.
8 Years Ago
It helps to include the spawn files.
8 Years Ago
Fixed possible compilation error when building for non-standalone
8 Years Ago
The dirty buckets Trim port from host
8 Years Ago
Using steam remote storage to share all attempts in debug builds
8 Years Ago
adjusted barrel spawn rates
8 Years Ago
fix
8 Years Ago
new maps are created in folders based on game mode type, map definition SO file created alongside the map file
8 Years Ago
More console autocomplete / history improvements
8 Years Ago
removed some static road bits before airfield entrance
8 Years Ago
more
8 Years Ago
Fixed bad activity creation in Relationships component Fixed potential NRE in UnitDetaiViewModal Disabled volumetric lighting pending weather/biome integration
8 Years Ago
Testing to see if CopyTexture is faster Added path test to check paths that double back
8 Years Ago
Made it slower
8 Years Ago
Re-painting airfield alpha splat
8 Years Ago
Set walkway mat to two sided
8 Years Ago
Latest data
8 Years Ago
Cleaned some junk
8 Years Ago
Reverted previous changes (sorry guys not ready, maybe next patch)
8 Years Ago
Refresh Rate
8 Years Ago
Shape sweeps ignore attached actors of ignored actor, fixes thirdperson camera.
8 Years Ago
Log refresh rate, added TargetFrameRate Log refresh rate proper
8 Years Ago
Final scene
8 Years Ago
test code
8 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
8 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
8 Years Ago
Grass quality setting affects new grass
8 Years Ago
Line trace ignores attached actors of specified ignore actor. Fixed health pickup mesh in wrong position.
8 Years Ago
meh
8 Years Ago
Local replay archiving system
8 Years Ago
Preloading hx shaders
8 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
8 Years Ago
UI bits
8 Years Ago
added F8 framerate rainbow decreased analytic update frequency added performance analytics reverted to blueprints reverted recoil changes re-added half block made raiding impossible and really easy made all cheating impossible removed all rng
8 Years Ago
Fix weapon and health pickups
8 Years Ago
Changed culling settings
8 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
Additional walkway LODs
8 Years Ago
Less absurd ore spawns on Hapis Manifest