256,222 Commits over 3,990 Days - 2.68cph!

8 Years Ago
Part 2
8 Years Ago
Part 1
8 Years Ago
Attempting to make replay archiving more reliable
8 Years Ago
Prefabs
8 Years Ago
Save
8 Years Ago
Recent run fixes
8 Years Ago
Added recent run caching
8 Years Ago
Latest Latest
8 Years Ago
Latest
8 Years Ago
Added ServicePointManager shit to CommandLine tooling Sales importer, dirty buckets Less repetition Made processor faster
8 Years Ago
Recent runs now update when you select a different planet
8 Years Ago
Merging gangs
8 Years Ago
Gang serialization Gangs replicate to clients Gang UI updates when gangs are changed
8 Years Ago
Can now close the recent runs view with Escape, which can now also quit the game
8 Years Ago
Added recent run browser to menu (press Shift + R)
8 Years Ago
Use long instead of int Latest use long
8 Years Ago
Latest
8 Years Ago
saved truck max restored to original settings (keeping trim scene separate)
8 Years Ago
Don't trigger plastic shit if over 7 days old Performance shit Dont need to get the changeset here
8 Years Ago
Fixed gps updates on both maps
8 Years Ago
Added an exception when attempting to write to a shared file Added RemoteStorage.OpenSharedFile(sharingId)
8 Years Ago
re-exported truck to remove trim and fixed up material
8 Years Ago
Latest data new changelist styles
8 Years Ago
Show changelists without a title first
8 Years Ago
Hide bullshit changelists
8 Years Ago
Changelist
8 Years Ago
before foliage test
8 Years Ago
Latest data Moved blog into controller type Section preview Updated changelist
8 Years Ago
Scm Aggregator missing
8 Years Ago
Agg second times etc Added OsSmall Agent jumbles Rebuild latest every 10 mins
8 Years Ago
pixelchunk erosion Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk erosion debris chunk erosion debris scale Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
8 Years Ago
Web stats ignore bits, wordpress pingbots, log os Close dead sessions, linear, nicer
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
Fixed analytic failure message
8 Years Ago
merging ConsoleCommands branch
8 Years Ago
updated ui truck icons to be larger and not alias so badly
8 Years Ago
Added build ID to replay analytics
8 Years Ago
trying out several player building placement logic tweaks: -building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation) -building rotation should now be more reliable/steady when moving a building -fixed buildings not updating their valid placement check when rotating
8 Years Ago
bullet random lifetime
8 Years Ago
finish_build console command can now (mostly) finish building upgrades
8 Years Ago
fixed bullet color lerping fixed non-angled bullet starting rotation fixed spawn positions for child pxcs
8 Years Ago
NPCs don't stop if they can't buy from the seller's current location
8 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
8 Years Ago
Fix some client/server issues + other cleanup
8 Years Ago
Criminal warnings cleanup
8 Years Ago
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
8 Years Ago
added new Rally Group command to radial menu
8 Years Ago
Drug selling only in drug zones
8 Years Ago
Rename IntendedPosition to ServerPosition for clarity
8 Years Ago
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.