256,222 Commits over 3,990 Days - 2.68cph!
Attempting to make replay archiving more reliable
Added ServicePointManager shit to CommandLine tooling
Sales importer, dirty buckets
Less repetition
Made processor faster
Recent runs now update when you select a different planet
Gang serialization
Gangs replicate to clients
Gang UI updates when gangs are changed
Can now close the recent runs view with Escape, which can now also quit the game
Added recent run browser to menu (press Shift + R)
Use long instead of int
Latest
use long
saved truck max restored to original settings (keeping trim scene separate)
Don't trigger plastic shit if over 7 days old
Performance shit
Dont need to get the changeset here
Fixed gps updates on both maps
Added an exception when attempting to write to a shared file
Added RemoteStorage.OpenSharedFile(sharingId)
re-exported truck to remove trim and fixed up material
Latest data
new changelist styles
Show changelists without a title first
Hide bullshit changelists
Latest data
Moved blog into controller type
Section preview
Updated changelist
Agg second times etc
Added OsSmall
Agent jumbles
Rebuild latest every 10 mins
pixelchunk erosion
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
chunk erosion debris
chunk erosion debris scale
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Web stats ignore bits, wordpress pingbots, log os
Close dead sessions, linear, nicer
merging ConsoleCommands branch
Fixed analytic failure message
merging ConsoleCommands branch
updated ui truck icons to be larger and not alias so badly
Added build ID to replay analytics
trying out several player building placement logic tweaks:
-building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation)
-building rotation should now be more reliable/steady when moving a building
-fixed buildings not updating their valid placement check when rotating
finish_build console command can now (mostly) finish building upgrades
fixed bullet color lerping
fixed non-angled bullet starting rotation
fixed spawn positions for child pxcs
NPCs don't stop if they can't buy from the seller's current location
fixed player not showing the correct hold pose when he's carrying certain guns.
Fix some client/server issues + other cleanup
Criminal warnings cleanup
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
added new Rally Group command to radial menu
Drug selling only in drug zones
Rename IntendedPosition to ServerPosition for clarity
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.