256,494 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Merging the latest from Main
8 Years Ago
Show link to beta signup page
8 Years Ago
Extra checks on CharacterEyes
8 Years Ago
Only show beta page if enabled
8 Years Ago
Beta signup should now work
8 Years Ago
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
8 Years Ago
Respawn at a proper position when released from jail
8 Years Ago
forgot the anim
8 Years Ago
updating new capture point / texture/material/ curve text script etc
8 Years Ago
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
8 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
8 Years Ago
scene fix
8 Years Ago
unit mini frame prefab links
8 Years Ago
Click to respawn, added get first and random spawn point
8 Years Ago
Fixing up a couple of other things that were borked in CLIENT+SERVER mode
8 Years Ago
Fixed CharacerState not repooling in Client+Server mode. This was an old issue that I only just discovered.
8 Years Ago
Comment only
8 Years Ago
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
8 Years Ago
Update bindinggen, update binds to use unreal modifier and objectmap
8 Years Ago
Add an `unreal` modifier to use an object map, fixes some bugs too
8 Years Ago
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
8 Years Ago
Added scene for paul to edit roads with
8 Years Ago
You now get transported to jail on death if you're wanted
8 Years Ago
Server garbage gen reduction
8 Years Ago
Messing with crime detection radius
8 Years Ago
Increased density of position samples (but not calculating path to all of them).
8 Years Ago
reflected line particle direction correct
8 Years Ago
Ai planning experiments continues. Added Idling and some tweaks.
8 Years Ago
Email tagging, subaccount
8 Years Ago
Emailing baseline
8 Years Ago
More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
8 Years Ago
Get applist Added ServerInit class, changed how servers are initialized
8 Years Ago
3rd person player anim tweaks
8 Years Ago
3rd person player anim tweaks
8 Years Ago
Fixed prediction errors in weapon_357
8 Years Ago
bits
8 Years Ago
Move managed ConVars/ConCommands to lua_shared module - now properly removed/saved on disconnect again
8 Years Ago
.
8 Years Ago
bits
8 Years Ago
wip
8 Years Ago
hud now shows starts when wanted
8 Years Ago
more coast
8 Years Ago
Fixed Friend.IsOnline not working, added IsAway, IsBusy, IsSnoozing
8 Years Ago
Added Stats.Set
8 Years Ago
More social links for users
8 Years Ago
Data update Facet a bunch of extra stuff Bucket by changeset Updated data
8 Years Ago
south coast wip
8 Years Ago
flood fill selection
8 Years Ago
copy selected pixel range to clipboard
8 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed