256,498 Commits over 4,018 Days - 2.66cph!

8 Years Ago
south coast wip
8 Years Ago
flood fill selection
8 Years Ago
copy selected pixel range to clipboard
8 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed
8 Years Ago
bits
8 Years Ago
compress anims fixed merge - load compressed files
8 Years Ago
bits
8 Years Ago
Controllables can change the size of their collision capsule
8 Years Ago
Added GetSocketPosition to BaseWorldEntity so both skeletal and static mesh entities can use it without casting
8 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
8 Years Ago
Beta signup page
8 Years Ago
Fixed third person camera lagging a frame behind ragdoll
8 Years Ago
push slug, push event changes
8 Years Ago
updated mini unit frame
8 Years Ago
Forgot some new files
8 Years Ago
Fix crash in Canvas when UE GC runs
8 Years Ago
Fixed shitty map generation
8 Years Ago
export compressed files
8 Years Ago
wip
8 Years Ago
added shitty broken map generation
8 Years Ago
Oops
8 Years Ago
Removed singular from anim nodes. Added UObject map to stop managed UObjects from getting GC'd
8 Years Ago
Update bindinggen
8 Years Ago
Create the correct managed types all the time, not only when using singular
8 Years Ago
rectile anims
8 Years Ago
initial commit
8 Years Ago
Initial commit
8 Years Ago
Added Steam Cloud example
8 Years Ago
Grabber range back to 6
8 Years Ago
Reticle improvements
8 Years Ago
More reticle improvements Merge branch 'master' of CyberBastards
8 Years Ago
namespace refactor
8 Years Ago
Fixed reticle state when mousing over robot
8 Years Ago
Improved robot remote spherecasting
8 Years Ago
Merged with main
8 Years Ago
Wanted cooldowns based on wanted levels now.
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
fix for 3rd person weapon animations not playing
8 Years Ago
Added a bool LoadCompressed constant
8 Years Ago
Now using a compressed format for Pxc source files
8 Years Ago
Fixed Pxc anim compression
8 Years Ago
Fixed 4 small Lua issues - Typo in ai_schedule.lua, leftovers in ragdoll_motion.lua & balloon.lua, bug in dcategorycollapse.lua
8 Years Ago
Fixed 4 small issues Fixes garrysmod-issues/issues/3223 Fixes garrysmod-issues/issues/3226 Fixes garrysmod-issues/issues/3224 Fixes garrysmod-issues/issues/3225
8 Years Ago
super buggy wip trajectory display
8 Years Ago
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
8 Years Ago
trajectory display tests
8 Years Ago
Unit bar button transition effects now manually controlled
8 Years Ago
Updated how wanted works.
8 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
8 Years Ago
Unit selection stuff