256,482 Commits over 4,018 Days - 2.66cph!
Seeds are considered "common" instead of "rare" and despawn faster when dropped
Constructors on unreal types shouldn't be allowed
Sort of tarted prison up a bit, chat message fade.
Dropped items despawn about two times slower
Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
Stripped Google Analytics shit
Fixed boostrap not updating the loading screen text
Facepunch.API database driven comments
Added Facepunch.Steamworks
Database with Steamworks auth
change WIP menu to look fine in stand alone version
Cherry picking shader changes from /main/hair
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
adding some particle fx to the capture point
Fixed hair inset shadows
Fixed hair temporalAA filtering
If initialize failed, set instance to null
Some more cleanup of ai code.
Analytic Updates
Removed GoogleAnalytics
Basic Database Adding
Database Insert
Debug Mode
Debug Log
Basic database adding
Database Query
placeholder capture sound
Deployables only decay when they're outside (no roof / overhang above them)
Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
Rocket factory / added moss inside the rocket factory building
Fixed bow sometimes spamming RPCs to server
Fixed up some server vs client stuff in ai.
Hooked up jail sentences based on crimes committed
Capture point remaining points display and correct value shown at match start
Rocket factory dressing / added overgrowth inside rocket factory / moss
playerarmor separated from player_body
player armor subclass set properties
removed playerarmortype enum
armor acts as shield
Capture point team updates
Capture point view now caches materials at awake
Merging the latest from Main
Show link to beta signup page
Extra checks on CharacterEyes
Only show beta page if enabled
Beta signup should now work
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
Respawn at a proper position when released from jail
updating new capture point / texture/material/ curve text script etc
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming