225,850 Commits over 3,714 Days - 2.53cph!

9 Years Ago
FOR FUCK SAKE factory asset/wip prefab room
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9 Years Ago
Windows Build 667
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9 Years Ago
Windows Build 666
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9 Years Ago
Windows Build 665
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9 Years Ago
Windows Build 664
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9 Years Ago
Linux Build 803
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9 Years Ago
LinuxDS Build 779
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9 Years Ago
OSX Build 941
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9 Years Ago
Windows Build 663
9 Years Ago
* Removed RawConsoleCommand * Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list * Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer ) * Updated net_graph to latest version * Updated sv_log(sdir) to the latest version ( Thanks Ley ) * file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley ) * Fixed physenv.AddSurfaceData only working once per map * Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine * Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
9 Years Ago
Missing files.
9 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
9 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
9 Years Ago
Deleting and ignoring /.vs
9 Years Ago
Savas loot tweaks. Quicker respawns.
9 Years Ago
KnownBuildings and misc touchups.
9 Years Ago
Conventional Savas load fix.
9 Years Ago
-merged in new camera on main
9 Years Ago
-Camera: Standard with B&W2 height adjustment plus fixes for running straight into a wall -merged with main
9 Years Ago
Fixed DoF ignoring water
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Perceived/Known Units and Perceived/Known Smart Objects in Unit+Senses and DM are now optimized. Known Smart Objects in Group+Knowledge is now optimized.
9 Years Ago
Build logs
9 Years Ago
Work in progress on optimizing Alloc/Dealloc/GC-issues in DM and Unit+Senses.
9 Years Ago
Unity 5.2.0p1
9 Years Ago
fixed heli bullets visually penetrating bases
9 Years Ago
debug flag
9 Years Ago
Attack ability stuff
9 Years Ago
more human
9 Years Ago
human
9 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
9 Years Ago
Added LogString Action Added GoToDistance Action Added AddEffect Action Added numerous actions and considerations for basic combat
9 Years Ago
▍▉▉▌▅
9 Years Ago
Network++
9 Years Ago
Owl fly north anim
9 Years Ago
Updated RustBuilder
9 Years Ago
Spelling error in timer
9 Years Ago
Switched main camera to render to texture WIP on new scoring
9 Years Ago
5.2.0p1 Campfire prefab tweaks Island 001 topo tweak
9 Years Ago
Bow ironsights
9 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
9 Years Ago
EntityViewEditor with InteractionPosition editing stuffs
9 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
9 Years Ago
Fixed gUserMinAniso < 1 occurences
9 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances