255,629 Commits over 3,990 Days - 2.67cph!
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
More damage on car impact.
Fixed a shitty build only bug with network entities in buildings.
clutter spawn, network++, cmd, loot / vehicle mask
Working on game reset support with new session approach, not quite working yet.
Consoles hate linq.. fuck this shit
Added batching to non-moving parts of shop fronts
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Trimmed steam specific stuff
Forced sign shader recompile
Fixed fantastic graphics preset having fucked up shadow cascade settings
Fixed a bunch of items not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed Racing Stripes Chest Plate not being for sale
Attempting to fix player position persistence, missing something...
ManagerExtension persistence data support through generics
Remove PlayerComponent.ID stuff that we dont need anymore
Load game screen, added some more metadata to session saves, lots of UI fiddling
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
Merging in vehicle collision update.
Working player damage from vehicle hits
tweaked revolver view model animations
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
Desires Persistence (may still have some issues)
Better/simpler system for player being pushed by external objects.
Fixed some more unit replication bugs.
Improved server/client sync for vehicle hits
Fixed inventory NRE on startup
Fixed LODs showing in workshop
Added Viewmodel viewer in Workshop
Metas and fixed a stupid UI infinite loop
Some graphics options tweaks