239,426 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Fixed font / names
9 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
9 Years Ago
More data vis, some Goal data tweaks
9 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
9 Years Ago
Updated Character Select
9 Years Ago
Data vis layout meh
9 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
9 Years Ago
heli crates are now lootable if the fire is extinguished in water
9 Years Ago
More data vis testing
9 Years Ago
Prevent infinite loop in finding best goal recursively.
9 Years Ago
- Control work
9 Years Ago
added new stone floor textures and mesh to unity project
9 Years Ago
finished texturing stone floor, added stone floor small lightmap
9 Years Ago
Updates.
9 Years Ago
Merge from main
9 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
9 Years Ago
Industrial light fixtures particles cull
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
cliff prefabs backup
9 Years Ago
Removing some deprecated stuff from TerrainConfig
9 Years Ago
Sat dish add to heightmap on rocks
9 Years Ago
added DeuceVFX-LifeSteal_3 to dylan folder
9 Years Ago
Adds
9 Years Ago
- WIP DataVisualisation test - Goal data tweaks
9 Years Ago
A bit of progress, figured a few things out.
9 Years Ago
Updated controller Fixed character switch issue
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9 Years Ago
Automated Linux DS Build #92
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9 Years Ago
Automated Windows Build #92
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9 Years Ago
Automated OSX Build #92
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9 Years Ago
Automated Linux Build #92
9 Years Ago
test
9 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
9 Years Ago
backup
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9 Years Ago
Automated Linux DS Build #91
9 Years Ago
El cheapo particle scattering/fog
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9 Years Ago
Automated Windows Build #91
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9 Years Ago
Automated OSX Build #91
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9 Years Ago
Automated Linux Build #91
9 Years Ago
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9 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
9 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
9 Years Ago
resaved stairs roots 1 texture
9 Years Ago
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
9 Years Ago
removed old stairs roots textures baked vertex lighting out on stairs roots and textued finished grash mesh and textured textured floor stones
9 Years Ago
New Bear and latest human assets
9 Years Ago
New Bear assets, still very WIP Nothing really new with human but updated export script and this is the latest export with it.
9 Years Ago
Cowboy - select breathe & ready anim
9 Years Ago
Cowboy - Updated select breathe, Added ready anim