255,658 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Overhauled exiting vehicle seats
8 Years Ago
Cherry picked 17570
8 Years Ago
Changed std/blend-layer mask mixing to multiply-add
8 Years Ago
Player/PlayerComponent persistence pass
8 Years Ago
Progression persistence
8 Years Ago
8 Years Ago
Navigation persistence
8 Years Ago
8 Years Ago
Charitable Rust 2016 Shirt no longer for sale
8 Years Ago
fixed possible divide by zero
8 Years Ago
Morphs persistence
8 Years Ago
Fixed std/blend-layer shader merge errors
8 Years Ago
Crane mask test for Diogo
8 Years Ago
vm source update
8 Years Ago
Merge from main
8 Years Ago
Morale persistence
8 Years Ago
Knowledge persistence
8 Years Ago
backup harbor_1
8 Years Ago
Updated cops mission - End round / swap sides Updated build settings
8 Years Ago
Harbor_1 detail dressing and cover pass wip lightpost_b prefab (without ladder)
8 Years Ago
Compile fix
8 Years Ago
FixedArray.CopyTo should clear the target array first Emotes.ChangeClip cleanup
8 Years Ago
more tests
8 Years Ago
Fixed errors if more than 400 items in steam inventory
8 Years Ago
Fixed people facing away from the camera in tribe create (apparently Animator.Rebind resets root xform rotation?) Fixed loading progress % not being clamped/reset Fixed starting area campfire not being lit Fixed human hair being weird
8 Years Ago
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8 Years Ago
Set mood float to 0.6 so it looks happy(ish) in char create before they get stats
8 Years Ago
Flags persistence
8 Years Ago
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8 Years Ago
vm water bottle anim update mesh tweak to stop seeing through neck of bottle
8 Years Ago
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8 Years Ago
Lightpost_a Models/LODs Added ladder to lightpost_a, removed previous bespoke ladder prefab
8 Years Ago
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8 Years Ago
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
8 Years Ago
Fixed bad camera component cache in PlayerCamera (tribe create works on restart) VisualFX NRE avoidance (entity destruction callbakc ensures we destroy the visual fx instance too)
8 Years Ago
Triggers that listen to player tribe events null check tribe to avoid NREs during game reset, also gated by game state
8 Years Ago
Unit.OnDestroy NRE catch
8 Years Ago
GameManager transition state coroutine cleanup/consolidation Tribe tracker UI resets WorldManager init refactoring Scene unload in Session.Kill Session no longer singleton other bollocks
8 Years Ago
Merged from main
8 Years Ago
sea wee wip
8 Years Ago
Merge from main
8 Years Ago
Portacabins progress
bot
8 Years Ago
Automated Linux DS Build #486
bot
8 Years Ago
Automated Windows Build #486
bot
8 Years Ago
Automated OSX Build #486
bot
8 Years Ago
Automated Linux Build #486
8 Years Ago
Angle() can now accept only 1 argument, to match the Vector() global
8 Years Ago
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