255,601 Commits over 3,990 Days - 2.67cph!
Automated Linux Build #483
* Added Entity.GetFlexIDByName( str ) -> id
* render.Pop functions will no longer crash the game when underflowed
* Burning props no longer ignite their gibs when destroyed
* Enabled full episodic behaviour on HL2 Hunter Chopper
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Attachment Points refactor and persistence
Updated scene / prefab
Fixed analytics in wrong build
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Increased building cost. Shop is non ownable.
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
Can now only place deployables inside buildings.
Show store price/market price in inventory
Fixed MovementSounds issues
SaveLoad handles file extension internally
added swag sack model to city scene with material
Colourize generator descriptions
Effects persistence improvements and creation refactor
Minor stats refactoring/util
Fixed pumpkin stacking (RUST-1450)
Changed pool.mode default value to 2 for faster game object pooling (testing)
Fixed nametag issue with pool.mode set to 2
Fixed layers on two trees
Split the harbor crane into two parts.
Some more generic cleanup of Sessions.
Moved generic save/load handling of sessions into Session.
Made nested persisted package for Sessions.
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Working on some player collision forces. Pretty broken at the moment.
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
put back a SetAge that is probably needed.
removed scaling data from aging persistence
Updated and cleaned layout
Added support for 8 material types
Fixed speedtree shader
Moved Aging stuff from UnitManager into the appropriate component.
Added Aging component persistence.
Removed unused birthTime field in Unit.Aging
SmartObject persistent boilerplate
Fixed issues with how bullets work:
- Tigger colliders used to stop bullets. Not anymore.
- Shooting from too close to someone used to ignore and shoot past them. Not anymore.
Just need Paul's car collider update as well to make shooting car passengers work perfectly.
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Fixed wearables constructor
3rd person player anim change: straightened out the head when holding a pistol
fixed silencer offset on revolver worldmodel