239,420 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
Automated Linux DS Build #85
bot
9 Years Ago
Automated Windows Build #85
9 Years Ago
Attempt fix Linux packaging issue
9 Years Ago
Profiling + optimizations
9 Years Ago
disabled rain collisions (perf)
9 Years Ago
merge from main
9 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
9 Years Ago
Expose build id to server info
bot
9 Years Ago
Automated Linux DS Build #84
9 Years Ago
Culled lights in cloud court
9 Years Ago
Added run to controller, looped
bot
9 Years Ago
Automated Windows Build #84
bot
9 Years Ago
Automated OSX Build #84
bot
9 Years Ago
Automated Linux Build #84
9 Years Ago
Uhh, try to fix the linux thing
9 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
bear rig, not finished but probably ready for anim/deform tests
9 Years Ago
Rock flat files
bot
9 Years Ago
Automated Linux DS Build #83
bot
9 Years Ago
Automated Windows Build #83
bot
9 Years Ago
Automated OSX Build #83
9 Years Ago
Cowboy run north & clips
bot
9 Years Ago
Automated Linux Build #83
9 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
9 Years Ago
Updated Cowboy rig, run north, added serve WIP
9 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
9 Years Ago
Added new copy shader; removed deprecated one
9 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
9 Years Ago
Updated river shader
9 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
9 Years Ago
Steal special can be disabled
9 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
9 Years Ago
Added steal effect over player
9 Years Ago
latest human anims
9 Years Ago
latest human anims
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
- Game over screen now works with mouse/keyboard
9 Years Ago
Fixed visual settings issue when just viewing court Disabled loader when no longer needed
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed potential NRE in BehaviourChain Some SmartObject/Subscription refactoring, fixes some bugs with subscriptiosn getting stuck, but not super clean
bot
9 Years Ago
Automated Linux DS Build #82
bot
9 Years Ago
Automated OSX Build #82
9 Years Ago
Fixed external gates collapsing
bot
9 Years Ago
Automated Linux Build #82
bot
9 Years Ago
Automated Windows Build #82
9 Years Ago
* Fixed a server crashing exploit * "Cannot update control point" is not DevWarning * Attempted fix for Linux/OSX checkboxes in Awesomium
9 Years Ago
Steam VR plugin
9 Years Ago
FOR FUCK SAKE asteroid asset (collision fix) FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light) !A very WIP asteroid prefab test