255,105 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
8 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
8 Years Ago
Added some entity debugging tools (find, find_group, find_id)
bot
8 Years Ago
Automated Linux DS Build #443
bot
8 Years Ago
Automated Windows Build #443
bot
8 Years Ago
Automated OSX Build #443
bot
8 Years Ago
Automated Linux Build #443
8 Years Ago
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects * Fixed an issue with DComboBox * Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
8 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
8 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
8 Years Ago
Finally got player-in-vehicle initial sync working. OnClientInitialize manual call here is a bit hacky.
8 Years Ago
making gun fire better
8 Years Ago
StatsParameters validation for data, names for StatData entries StatTypeDefintion groups by EntityType in DataBrowser Added some Building specific Stats (Rain & Wind Resistance, Structural Integrity)
8 Years Ago
DataBrowser effect labels prefixed by EntityType
8 Years Ago
EffectSettings.CanApply checks for valid EntityType
8 Years Ago
Adding EntityType limitations to EffectSettings, StatTypeDefinition. Touched a lotta data.
8 Years Ago
Merge from BuildingConstruction Building decay system groundwork
8 Years Ago
Preventing vehicle interaction text when someone is already in a vehicle.
8 Years Ago
Removed debug print
8 Years Ago
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
bot
8 Years Ago
Automated Linux DS Build #18
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8 Years Ago
Automated Windows Build #18
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8 Years Ago
Automated OSX Build #18
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8 Years Ago
Automated Linux Build #18
8 Years Ago
Merge from /main
8 Years Ago
BC IPD filtering fuckery
8 Years Ago
NetworkEmulator comment edit only
8 Years Ago
Removed latency emulator calls per request
8 Years Ago
Removing old vehicle test classes
bot
8 Years Ago
Automated Linux DS Build #442
8 Years Ago
Change enter vehicle text since we only have drivers at this stage.
bot
8 Years Ago
Automated Windows Build #442
bot
8 Years Ago
Automated OSX Build #442
bot
8 Years Ago
Automated Linux Build #442
8 Years Ago
Added missing semicolon in CImage::CloseImage
8 Years Ago
Updated all GoalPlan assets with new field names, because Unity is lying to me.
8 Years Ago
Absorb Update 10/11/16
8 Years Ago
Data save
8 Years Ago
Renamed "Behaviour Chain Selectors" to "Target Filters", added tab in DataBrowser
8 Years Ago
AI : Human - Food module scoring tweaks, added Eat From Resource GoalPlan
8 Years Ago
HeldItem refactor
8 Years Ago
Fixed NRE related to player commands reseting selected unit's current goals
8 Years Ago
More conditions cleanup Removed useless Unit.Targeting component and related condtions, actions and a selector
8 Years Ago
backup
8 Years Ago
Bunker rooms dressing scene for prefabs
8 Years Ago
DataParameters.id HideInInspector
8 Years Ago
Condition asset organisation Rolled all Corpse related conditions into single CorpseCondition with modes
8 Years Ago
progress, prevent building volumes outside caves
8 Years Ago
Editing, Publishing
8 Years Ago
Scene2Prefab caves