239,394 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Stat Event cleanup
9 Years Ago
Merge
9 Years Ago
Merge
9 Years Ago
Merge
9 Years Ago
YAMfM
9 Years Ago
Ignores
9 Years Ago
HumanEditor for some stat debug
9 Years Ago
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated - Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
9 Years Ago
Fixed low power serves
9 Years Ago
Fixed right hand HUD character offset
9 Years Ago
YAMfM
9 Years Ago
Foundation step prefab dummy sockets
9 Years Ago
Dummy socket support
9 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
9 Years Ago
merge from main
9 Years Ago
Added temp selected SFX
9 Years Ago
merge from building_atlases
9 Years Ago
Added Owl portrait Deleted some old UI
9 Years Ago
merge from main
9 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
9 Years Ago
gates moved to atlas materials cont'd
9 Years Ago
Added mavis body / stretch anims back in
9 Years Ago
Fixed dropping rocks when paused
9 Years Ago
Better chunks.
9 Years Ago
RustNative
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Platform bullshit
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Updated premake5.exe
bot
9 Years Ago
Automated OSX Build
9 Years Ago
use v120_xp
9 Years Ago
fixed scope position on the ak47
9 Years Ago
FOR FUCK SAKE textures !A wip 3d background camera
9 Years Ago
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9 Years Ago
▄ █▍▍ ▅▌▋▆▋▄ ▊▋▇▅▍ █▊▉▉▍▊ (▉▌▉▌▆▋▊▅▄▊█ █▄▅▋ ▇▉ ▉▇▉▆▊█▇) ▉▆▍ ▅▍▇▍ ▇▇██ ▊▇▅▍▅▄▅ ▊█▆▆▆ ▍▆▄▄ ▍▆▇█▍█▅ ▇▄▋ ▉▅▊▋ ▄▅▊▋ ▄▍█▊▆█▄▍▍▅ ▆▍▍▍▌▇ ▍▅▍ ▍▉▆▅ ▋▍▇▉ ▍▄▋▅▅▊▆▅▄▊▇ ▍▌▇▍█▄ (▅▄▌▊▇▇▌ ▍▅▋▆▌ ▌▊▋ ▌▍▅▍▆▄▅ ▇▊▋▋▋▉▅ ▅▉▉ ▌▅▊▌█) !▍ ▉▊▍▅▄ ▍▄▇▆▍▊▅
9 Years Ago
Comments
9 Years Ago
Updated Deuce build
9 Years Ago
Updated specials to work on correct special power amounts Moved update file
9 Years Ago
gates moved to atlas materials
9 Years Ago
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
9 Years Ago
Mavis flying anims - final batch source update
9 Years Ago
Chunk holes :(
9 Years Ago
Specials now triggered with L2, R2 and combo Y triggers focus
9 Years Ago
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity - Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health. - Rebuilt prefabs/tileset
9 Years Ago
texturing grass mesh
9 Years Ago
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
9 Years Ago
Removed IStatRanged in favour of RangedStat class
9 Years Ago
Fixed vitals not getting a MaxValue from StatSettingsWrapper