255,119 Commits over 3,990 Days - 2.66cph!
- weapon ammo clip and reloading test
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
First draft of Trait Discovery
Added PlayerProgression component and UI Widget
Tweaks to traits data and handking
Traits component adds 3 random traits to all units on init for testing
Shop shit and network menu
fixed issues with some melee weapons not striking centre of the screen
Merged FasterBuilds branch
made a bunch of weapons hit centre of screen again - source update
Automated Linux DS Build #387
Automated Windows Build #387
Automated Linux Build #387
▅▋█▍▆▅▍ - ▄▇▄ ▊▅▌▋▍▅▌ ▅▌▄ ▆▇▊ ▉▆▊▇ ▌▋▅▊▌▄▋ ▅▋█
Automated Linux DS Build #386
Automated Windows Build #386
* Removed *.sw.vtx
* Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl
* Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
fixed a null pointer bug with the sleepingEvent code
AI database validation and sorting/find unused tool in editor
Removed a bunch of unused database entries
Fixed NRE in ConditionSettings.GetUsageCount
Fixed issues in the AI Designer caused by re-ordering BehaviourChain elements
Merge from shelve
BC Selectors stored in AI database (now resuable), lots of schema changes
road shading more seamless
Fixed broken logs and stuff.
Speedtree spring cleaning.
Broke a lot of shit for Diogo <3