255,116 Commits over 3,990 Days - 2.66cph!
FOR FUCK SAKE gloss texture to fit new shader render
FOR FUCK SAKE rebuilt room, fixed tile placement
!A level environment light data
!A room
added sleeping pose to the player animations
Music! (still disabled via music.enabled convar by default for now)
tweaked the spear 3rd person pre-throw animations.
added new 3rd person pre-throw animations for the rock
▊▌▍█▉▊ █▍▍▍▉ ▄▄▇ ▇▊▆▄▄ / ▊▆▋▅ ▋▊▍ ▌▋▍▇▉▍ ▊▄█▋▅
▅▅▊▊▍▉▍ - █▄▇ ▆▌▋▌▄▇▋, ▊▄▄▇▍▇▅ ▋▉▋▇ ▆▅▌▅▄▄▋▌ ▍▄ ▉▉▌▇▋▍▌▍▆▉▊ ▌█▍, ▆▆▉▆▋.█▍█▌▉ ▆▌█▄▋▋▅▆▇▊▄█
* ▆▄▅▇▆▌▇ ▅▊▇▋▍ ▌▋▉ ▉▄▉▅ ▅▋ ▇▅▌ █▌▅▉█▇▉ ▌▍▌▄▉/▄█▆▄▄▋ ▌▌ ▅▉ ▆▍▅▉ ▆▌█▌
* ▋▌▌▆▌█▊ ▌▊▇▌▍▍▄ ▊▄█▉ ▆▄▅ ▄█▆ ▋▍▊▅ ▇▌ ▅▋▇ ▄▄▅▊▋ ▉▋█▆▄▉
* ▍▅▉ ▅▆▅▅▊▉/▇▋▋█▊ "▉▍▌▉▉▋▅" ▅▊▍ ▍▉█▋ ▄█▊▍▍▌ ▆▊▇█ ▌▆▋█
Decoupled water reflections from water quality; now controlled separately in graphics options
Added much faster medium quality water reflections now default value
Shader level no longer affects water quality; full control now in water quality and reflections
FOR FUCK SAKE update cloud material/ rebuilt room
FOR FUCK SAKE room prefab, gate collision
!A asteroid scene
updated vm pickaxe source with correct orientation
vm pickaxe now the right way round RUST-560
Unit commands modals disabled button state and animation tinkering
high end weapons are found a bit less often in radtowns
trash piles refresh their contents (including xp on opening) twice as fast
Updated player belt logic to support selecting stuff on belt.
stopped human exhausted walk being so slow and made exhausted idle play/loop
also added stabiliseTorso bool to be used with upper body animation
Animation.ResetAnimatorParameters is less stupid, bool and trigger params are cached in their own arrays
- Pipe glass windows can now be shot to be destroyed
- Rebuilt factory rotorz + tileset scenes
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
crafting cost reduced for mid/high end melee weapons
Removed obsolete protection property info from game manifest
Tool cupboards can no longer be placed on foundation stairs
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
Improved UnitBehaviourWidget cancel behaviour logic, fixed potential index out of range exception in BehaviourChain.OnBehaviourCompleted
Expose all behaviour to the player via the UnitBehaviourWidget (no more exposure flag checks, for now)
- Removed the camera zoom levels
Fixed most if not all missing refernces to old default UI icon that somehow got fucked by a merge
- Removed confusing XP stuff from UI
- One item is rewarded after completing a level
Fixed NRE in CombatAbilitySelectorSettings (not all Units have an Items component!)
Fixed units creating invalid desires when hungry
- Reduced factory length
- Reduced start shields to 1
- Added aware of player check to bouncer AI behaviour tree to stop them being charged and flying at you as soon as you enter their room
Reduced bow / crossbow headshot damage multiplier to 1.25
Fixed missing exit transition on HumanController.Emotes state
Arrow damage type impact effects and headshot sound
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
- weapon ammo clip and reloading test