255,116 Commits over 3,990 Days - 2.66cph!

9 Years Ago
FOR FUCK SAKE gloss texture to fit new shader render FOR FUCK SAKE rebuilt room, fixed tile placement !A level environment light data !A room
9 Years Ago
Spawns
9 Years Ago
field spawns
9 Years Ago
added sleeping pose to the player animations
9 Years Ago
Renames
9 Years Ago
Music! (still disabled via music.enabled convar by default for now)
9 Years Ago
pre-restructure
9 Years Ago
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9 Years Ago
tweaked the spear 3rd person pre-throw animations. added new 3rd person pre-throw animations for the rock
9 Years Ago
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9 Years Ago
▅▅▊▊▍▉▍ - █▄▇ ▆▌▋▌▄▇▋, ▊▄▄▇▍▇▅ ▋▉▋▇ ▆▅▌▅▄▄▋▌ ▍▄ ▉▉▌▇▋▍▌▍▆▉▊ ▌█▍, ▆▆▉▆▋.█▍█▌▉ ▆▌█▄▋▋▅▆▇▊▄█ * ▆▄▅▇▆▌▇ ▅▊▇▋▍ ▌▋▉ ▉▄▉▅ ▅▋ ▇▅▌ █▌▅▉█▇▉ ▌▍▌▄▉/▄█▆▄▄▋ ▌▌ ▅▉ ▆▍▅▉ ▆▌█▌ * ▋▌▌▆▌█▊ ▌▊▇▌▍▍▄ ▊▄█▉ ▆▄▅ ▄█▆ ▋▍▊▅ ▇▌ ▅▋▇ ▄▄▅▊▋ ▉▋█▆▄▉ * ▍▅▉ ▅▆▅▅▊▉/▇▋▋█▊ "▉▍▌▉▉▋▅" ▅▊▍ ▍▉█▋ ▄█▊▍▍▌ ▆▊▇█ ▌▆▋█
9 Years Ago
powerlines added
9 Years Ago
Decoupled water reflections from water quality; now controlled separately in graphics options Added much faster medium quality water reflections now default value Shader level no longer affects water quality; full control now in water quality and reflections
9 Years Ago
FOR FUCK SAKE update cloud material/ rebuilt room
9 Years Ago
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9 Years Ago
FOR FUCK SAKE room prefab, gate collision !A asteroid scene
9 Years Ago
updated vm pickaxe source with correct orientation
9 Years Ago
vm pickaxe now the right way round RUST-560
9 Years Ago
Unit commands modals disabled button state and animation tinkering
9 Years Ago
Added medikit.
9 Years Ago
high end weapons are found a bit less often in radtowns trash piles refresh their contents (including xp on opening) twice as fast
9 Years Ago
Updated player belt logic to support selecting stuff on belt.
9 Years Ago
stopped human exhausted walk being so slow and made exhausted idle play/loop also added stabiliseTorso bool to be used with upper body animation
9 Years Ago
Animation.ResetAnimatorParameters is less stupid, bool and trigger params are cached in their own arrays
9 Years Ago
- Pipe glass windows can now be shot to be destroyed - Rebuilt factory rotorz + tileset scenes
9 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
9 Years Ago
crafting cost reduced for mid/high end melee weapons
9 Years Ago
Removed obsolete protection property info from game manifest
9 Years Ago
Tool cupboards can no longer be placed on foundation stairs
9 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
9 Years Ago
Improved UnitBehaviourWidget cancel behaviour logic, fixed potential index out of range exception in BehaviourChain.OnBehaviourCompleted
9 Years Ago
Expose all behaviour to the player via the UnitBehaviourWidget (no more exposure flag checks, for now)
9 Years Ago
wip
9 Years Ago
- Removed the camera zoom levels
9 Years Ago
Fixed most if not all missing refernces to old default UI icon that somehow got fucked by a merge
9 Years Ago
- Removed confusing XP stuff from UI - One item is rewarded after completing a level
9 Years Ago
Fixed NRE in CombatAbilitySelectorSettings (not all Units have an Items component!)
9 Years Ago
Fixes. Flower prefabs.
9 Years Ago
Fixed units creating invalid desires when hungry
9 Years Ago
- Reduced factory length - Reduced start shields to 1 - Added aware of player check to bouncer AI behaviour tree to stop them being charged and flying at you as soon as you enter their room
9 Years Ago
Reduced bow / crossbow headshot damage multiplier to 1.25
9 Years Ago
Fixed missing exit transition on HumanController.Emotes state
9 Years Ago
Arrow damage type impact effects and headshot sound
9 Years Ago
Simplified flowers.
9 Years Ago
Added arrow damage type (no longer using the same as bullets) Structures no longer take damage from arrows
9 Years Ago
- weapon/ammor stuff
9 Years Ago
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
9 Years Ago
- weapon ammo clip and reloading test
9 Years Ago
Grass normal overrides.
9 Years Ago
wip