239,351 Commits over 3,837 Days - 2.60cph!

9 Years Ago
added mace and cleaver
9 Years Ago
fixed missing icons for on/off on refinery
9 Years Ago
merge into main, buckle the f up
9 Years Ago
protocol++
9 Years Ago
fixed bug with oil deposits not showing & quarries extracting oil (lol)
9 Years Ago
manifest, loottables, phrases
9 Years Ago
merge from main.. somehow without conflicts
9 Years Ago
pre-merge commit added oil refinery added oil pumpjack added high quality ore !all hardcore weapons use high quality ore now crossbow fires arrows 20% faster
9 Years Ago
bridge decal tweaks
9 Years Ago
A whole bunch of sound tweaks
9 Years Ago
9 Years Ago
Better handling of entity destruction (GameManager does it) Fixed effects not applying "bug" (Action.Start() was returning if SmartObject property was null, falsly assuming that all Actions required an SO.. my fault!)
9 Years Ago
crossbow lods - needs some more work but it's good enough for now
9 Years Ago
Asset bundle tweaks (loadtimes)
9 Years Ago
Some itemview attachment tweaks
9 Years Ago
Filesystem timing
9 Years Ago
Stop certain materials being tinted in the biome library (name filter)
9 Years Ago
Modernized ItemManager
9 Years Ago
Locking down ObjectRef
9 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
9 Years Ago
Force construction skins into the bundle
9 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
9 Years Ago
There is no collision_setup silly
9 Years Ago
Updated the pumpjack lods to skinmeshes
9 Years Ago
Decoupled head and body directions in PlayerEyes
9 Years Ago
Boots highpass
9 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
9 Years Ago
compile issues
9 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
9 Years Ago
fixed crossbow being fubar
9 Years Ago
crossbow loaded state + recoil
9 Years Ago
Added BeforeAnimal shader with RGBA vertex color tinting MeshColliders on source assets used in view creation are automatically set to convex Imported 10 new/updated music files from Jenny Music is now arranged and played together regardless of Season (for now) Updated wolf, deer, bear and mammoth to use vertex colors for tinting as per new shader Fixed issue with view creation not adding the correct view component type Updated resharper settings to ignore some things Hunger step value is -1 for testing, but the Starving Effect isn't triggering/being applied (bug cc ptrefall if you have time to look at it tonight :3)
9 Years Ago
mammoth
9 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
9 Years Ago
addedc conveyor psd
9 Years Ago
Manifest
9 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
9 Years Ago
nerfed wood spear - slightly less range, less radial grace
9 Years Ago
Updated holdtype on player crossbow
9 Years Ago
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
9 Years Ago
Animal material consistency and vpainting
9 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
9 Years Ago
fixed placement check on mining quarry
9 Years Ago
added new props, anims and materials to wild west scene, starting on lighting
9 Years Ago
re-exported max anims. added conveyor belts
9 Years Ago
closed a few gaps in the meshes
9 Years Ago
Updated shot selection Removed Marmoset
9 Years Ago
removed temp wood constructions around quarry
9 Years Ago
missed protocol++ (whoops) updated crossbow icon
9 Years Ago
crossbow implementation