248,656 Commits over 3,928 Days - 2.64cph!

9 Years Ago
Unfucked bullet particle effects
9 Years Ago
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9 Years Ago
NRE fix
9 Years Ago
human tweaks
9 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
9 Years Ago
Stonewall gate codelock socket
9 Years Ago
Downsized some huge blank textures on the heli.
9 Years Ago
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9 Years Ago
Owl backhand body anim
9 Years Ago
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9 Years Ago
helicopter only targets people in its spotlight at night
9 Years Ago
Finished concrete/metal/wood bullet decal sets.
9 Years Ago
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
9 Years Ago
Bunch of collision adjustments on gates/walls
9 Years Ago
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
9 Years Ago
Bushes that got reverted. Some billboard textures.
9 Years Ago
Fixed NREs on server shutdown
9 Years Ago
Players drop all their items on death. Fixed inventory panel bug on listen server. Fixed playereyes deserialize issue.
9 Years Ago
Some slightly less insane lod distances on trees - we hope.
9 Years Ago
BehaviourGroup tick checks for required member count when executing behaviours and breaks/disbands the group if there are no longer enough members.
9 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
9 Years Ago
TreeMesh warns if STM file is referenced directly Replaced Hollywood-Juniper-1 STM reference with prefab reference
9 Years Ago
Added 4 missing bush prefabs (cc Petur) Bushes add prefabs to terrain, not STM files
9 Years Ago
Proper fixed bone warning
9 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
9 Years Ago
All speedtrees to Asset Gallery.
9 Years Ago
completely nerfed the torch
9 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
9 Years Ago
Gate anim stuff
9 Years Ago
Added attack helicopter to Savas and Hapis.
9 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
9 Years Ago
Only editor-refresh deferred decals if not in play mode
9 Years Ago
Mesh batching verbosity has 2 modes
9 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
9 Years Ago
data tweaks
9 Years Ago
Added Consideration types for unit age, gender and relationships Removed SuitableMate Consideration type ConsiderationSettingsEditor now shows properties from child types in the settings block
9 Years Ago
Fixed hatchet material
9 Years Ago
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9 Years Ago
Fixed potential thread related crash
9 Years Ago
Pushed number of agents we tick on minute and hour up to 200 (from 20), so that it's slightly more performant with scaling numbers of agents.
9 Years Ago
Airdrops avoid powerlines
9 Years Ago
EffectSettingsEditor tweak
9 Years Ago
Refactored looting. Not 100% though.
9 Years Ago
Retrieved warmup mode 2
9 Years Ago
added heli convars for machineguns
9 Years Ago
reduced heli bullet damage slightly reduced orbit height
9 Years Ago
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