248,656 Commits over 3,928 Days - 2.64cph!
Unfucked bullet particle effects
Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
weakspot damage effects for tail/main rotor (lets you know when you scored a hit)
do not target naked/newspawns unless they remain visible for too long
target anyone who deals damage to us
Stonewall gate codelock socket
Downsized some huge blank textures on the heli.
▄▇▅▄▅▋ ▄▉ ▋▌▊▋ ▆▋▉ ▊█▇ ▍▊▍█ ▇▅▅▅▇▅▆ ▅▌▌ ▅▉▆▉
▄▍▉█▄█ ▍▉ ▍▊▄▇▉▌▍ ▍▇▊ ▍█▅▍▊▌▇█▄▇ ▌▋ ▊█▍▊▍▊▉▉▄▆▋█ ▇▊▌▅█.
helicopter only targets people in its spotlight at night
Finished concrete/metal/wood bullet decal sets.
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
Bunch of collision adjustments on gates/walls
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
Bushes that got reverted. Some billboard textures.
Fixed NREs on server shutdown
Players drop all their items on death.
Fixed inventory panel bug on listen server.
Fixed playereyes deserialize issue.
Some slightly less insane lod distances on trees - we hope.
BehaviourGroup tick checks for required member count when executing behaviours and breaks/disbands the group if there are no longer enough members.
Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
TreeMesh warns if STM file is referenced directly
Replaced Hollywood-Juniper-1 STM reference with prefab reference
Added 4 missing bush prefabs (cc Petur)
Bushes add prefabs to terrain, not STM files
Proper fixed bone warning
Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
All speedtrees to Asset Gallery.
completely nerfed the torch
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Added attack helicopter to Savas and Hapis.
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Only editor-refresh deferred decals if not in play mode
Mesh batching verbosity has 2 modes
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
Added Consideration types for unit age, gender and relationships
Removed SuitableMate Consideration type
ConsiderationSettingsEditor now shows properties from child types in the settings block
Fixed potential thread related crash
Pushed number of agents we tick on minute and hour up to 200 (from 20), so that it's slightly more performant with scaling numbers of agents.
Airdrops avoid powerlines
EffectSettingsEditor tweak
Refactored looting. Not 100% though.
added heli convars for machineguns
reduced heli bullet damage
slightly reduced orbit height