248,649 Commits over 3,928 Days - 2.64cph!
Fixed minor tickable modifier bug when it applies to BaseValue, it now applies to statBaseValue.
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
Driftwood decor params and some mat fixes.
c2b properly marshals string return value
Driftwood system switch again.
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
bunch of helicopter AI and an awesome infinite loop
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Effect and trigger data cleanup, tweaks and fixes around Effect state handling and ActionChain callbacks
Effect editor tweak to ensure you cannot set RemoveOnCompletion and a Start Trigger
Retired DecalPlace, made everything more artist-friendly
stats use float
effect remove fix
creategameprojects creates projects with the right target folder
Updated Owl Rig
Ready anim test
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
added new lava rock walls 1-5 and positioned in scene. added lava effects particle smoke
added lava max scene stuff
removed old lava rock wall, added new lava rock walls 1-5, positioned in scene. added lava smoke particle effects
Fixed signs sometimes not showing their images
Fixed large furnace loot panel
* Blocked gameui_show_dialog just in case
* Added support for L4D1 maps
* Added support for Static Prop Lumps v7, v8 ( L4D1 ) and v9 ( Portal 2 )
Fixed bow viewmodel arrow dissapearing
Tweaks
Updated human prefabs
Renamed warmup convar to warmupmode
Added warmup console command
Added warmup implementation to editor file system