248,703 Commits over 3,959 Days - 2.62cph!
Surrounding Units and Surrounding SmartObjects are now moved to the new fixed array approach.
FOR FUCK SAKE factory asset/wip prefab room
* Removed RawConsoleCommand
* Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list
* Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer )
* Updated net_graph to latest version
* Updated sv_log(sdir) to the latest version ( Thanks Ley )
* file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley )
* Fixed physenv.AddSurfaceData only working once per map
* Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine
* Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
Deleting and ignoring /.vs
Savas loot tweaks. Quicker respawns.
KnownBuildings and misc touchups.
Conventional Savas load fix.
-merged in new camera on main
-Camera: Standard with B&W2 height adjustment plus fixes for running straight into a wall
-merged with main
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it)
Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
Perceived/Known Units and Perceived/Known Smart Objects in Unit+Senses and DM are now optimized.
Known Smart Objects in Group+Knowledge is now optimized.
Work in progress on optimizing Alloc/Dealloc/GC-issues in DM and Unit+Senses.
fixed heli bullets visually penetrating bases
added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
Added LogString Action
Added GoToDistance Action
Added AddEffect Action
Added numerous actions and considerations for basic combat
Switched main camera to render to texture
WIP on new scoring
5.2.0p1
Campfire prefab tweaks
Island 001 topo tweak
Fixed LitSmokeEmissiveFlame shader compile error on OSX
EntityViewEditor with InteractionPosition editing stuffs
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
Fixed gUserMinAniso < 1 occurences
Added socket back to survey_crater_oil (cc Scott, I think)
Fixed mushroom / hemp pickup effect having pebble particles