248,649 Commits over 3,928 Days - 2.64cph!

9 Years Ago
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
9 Years Ago
Deleting conditions Fixing resharper
9 Years Ago
Resharper class template
9 Years Ago
Editor tweaks
9 Years Ago
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
9 Years Ago
compound walls art work, incl. lods, gibs, collisions
9 Years Ago
DepositItem action will now use the DepositItemIntention data when running, if it's available. Otherwise it falls back to old ways...
9 Years Ago
Updated all Action constructors to accept Interaction.
9 Years Ago
Renamed IIntention interface to Intention. Added DepositItemIntention.
9 Years Ago
Set up so that PlayerController can inject specific Intentions for SO subscriptions.
9 Years Ago
Renamed water reflections to water quality in F2 menu
9 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
9 Years Ago
First step towards the introduction of Intention.
9 Years Ago
Ripping out "Controller Interactions" related code, and all interactions generated at runtime by containers Added AddInputToMachine Interaciton and DSE
9 Years Ago
Fixed a bug with calculating the percentage of how completed a building is (with respect to requirements). Related to issue #99681576
9 Years Ago
Minor foundation step terrain socket fix
9 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
9 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
9 Years Ago
TerrainCollisionTrigger ignores other triggers
9 Years Ago
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9 Years Ago
Removed unused materials
9 Years Ago
Renamed and moved main game scene
9 Years Ago
Fixed not being able to craft some inventory items
9 Years Ago
Soliciting reviews in game is now against Steam's Rules
9 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
9 Years Ago
CraggyIsland layer updates
9 Years Ago
more bridge decal tweaks.
9 Years Ago
Don't check for construction in DeployVolume
9 Years Ago
pumpjack fuel balance
9 Years Ago
pumpjack belt stops with animation
9 Years Ago
Fixed player server colliders
9 Years Ago
fireballs no longer block movement wood jacket uses wood protection instead of wolf protection, derp
9 Years Ago
Delete rigidbody on sleepers
9 Years Ago
pumpjack is researchable
9 Years Ago
Added spawn.fill_populations and spawn.fill_groups admin commands
9 Years Ago
animals don't need to trigger anything
9 Years Ago
set max value in player script
9 Years Ago
Made damage collider a tiny bit bigger in barricades
9 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
9 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
9 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
9 Years Ago
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9 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
9 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
9 Years Ago
Tweaked wall deploy volume thickness
9 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
9 Years Ago
Server physics tweaks
9 Years Ago
9 Years Ago
Triggers created at runtime add themselves to TriggerManager for evaluation. Tweaks
9 Years Ago
WIP Trigger/Condition refactor, effects not working currently but game still functions