225,056 Commits over 3,714 Days - 2.52cph!

10 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
10 Years Ago
deleting unused images
10 Years Ago
deleting unused images
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
[mazing] polish, nearly done
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Improved the camera in builder mode.
10 Years Ago
Test level scene update
10 Years Ago
added sounds and other stuff
10 Years Ago
added sounds and other stuff
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
10 Years Ago
added Min and Max to Mathf
10 Years Ago
added Min and Max to Mathf
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
changing cabinet game changes name of cabinet gameobject
10 Years Ago
fixing build error with mazing
10 Years Ago
fixing build error with mazing
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
hacky fix for players joining while a cabinet is being remote controlled packets are sent every frame instead of every 3 frames
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: .gitignore Unity/ProjectSettings/InputManager.asset