248,649 Commits over 3,928 Days - 2.64cph!
Added profiler sample to inner LOD grid loop
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly
Optimized procedural material setup
Added edit mode support to material setup
Converted procedural rocks on Hapis Island to the LOD grid
Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
New error report url
Icons
BeforeEditor now has a static instance property
Use windows bundles on osx/linux test
Fixed stone barricade cost
Fixing cursor not working on startup
BeforeEditor layout updates, better categorisation of assets for each view
Show startup errors in bootstrap
-Added an IResourceView interface we could eventually use for plant-life having its view controlled by the resource
-Merged in ptrefall's A Murder of Enums
proper supply signal icon
Added ST shaders to always-include list (fixes trees on OSX)
WIP smoke rocket (disabled)
Tweaked player LODs so they don't dissapear so soon with low lodbias
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Force LOD grid init when accessed for the first time
Delete old eac0.bin when generating hashes
tweaked alpha on swamp_court_plants_2.psd
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
Hapis patch candidate. Atmospheric tweaks. Network++
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab
More tweaks and cleanup
hit marker sound for helk
merge from main/gunshots2
More gunshot pass 2 tweaks. Bang bang!
smoke grenade viewmodel and worldmodel
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command