248,661 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
10 Years Ago
Hide IP addresses in statis command if not an admin/moderator
10 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
10 Years Ago
-cleanup in LoadGameFromSubscene -added possibility to view, add and remove Incentives in the resource creator in editor.
10 Years Ago
-committing skeleton of Resource building tab before Unity eats it.
10 Years Ago
Nuking most Unit assets
10 Years Ago
NRE fix in BeforeEditorTab
10 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
10 Years Ago
UI Cleanup
10 Years Ago
Building performance WIP
10 Years Ago
WIP Lion-El rig
10 Years Ago
Adding quarry animations, updated the prefab
10 Years Ago
refactoring shot selector
10 Years Ago
- More mission work for Area0
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
10 Years Ago
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
10 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
10 Years Ago
Updating variants Fixed warnings Profiling loadtimes
10 Years Ago
-merged with main -fixed greenbox map not working(stuck on loading screen) 'cause no biome was assigned to it
10 Years Ago
-minor fixes onto the view prefabs again
10 Years Ago
combined all roots unwraps, baked out lightmap
10 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
10 Years Ago
Post-build deployment, GUID: b728ef13-3ced-4fc7-b78b-5da7d354da58
10 Years Ago
Tree refresh
10 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
10 Years Ago
Updated shadervariants
10 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
10 Years Ago
Fixed AO ConvarComponent
10 Years Ago
Custom speedtree shader for for 5.1
10 Years Ago
Fixed testlevel crash
10 Years Ago
backup of Source files for various animations
10 Years Ago
prep for running forehand
10 Years Ago
tweaked the deer running animation
10 Years Ago
Steamworks fixes
10 Years Ago
More 5.1 fixes
10 Years Ago
5.1 Project Settings
10 Years Ago
Unity 5.1 canvas fixes
10 Years Ago
Made snow rock a bit more acceptable. Tree texture size optimizations.
10 Years Ago
RustBuilder speedup
10 Years Ago
RustBuilder speedup
10 Years Ago
Merge from main.
10 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
10 Years Ago
Nuking old biomes, fixing biome assignment in game scenes. Removed island0003-quick.scene
10 Years Ago
Fixed Canvas sorting issue introduced with 5.1.0f1 (not sure if working as intended, child transforms (containers) of the main canvas required their own canvas component with sorting set to override to work with the overlay camera mode
10 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
10 Years Ago
-tagged the controller as Tree, and Layered the whole thing to Trees rather than Buildings. Wondered about moving the resourceaffector onto the model, but maybe that's not the right thing to do.
10 Years Ago
-and promptly forgot to add them
10 Years Ago
-made more view prefabs for the tree different pine types, in the meantime
10 Years Ago
Reduced LOD grid cell size for more accuracy