252,951 Commits over 3,990 Days - 2.64cph!
* Increased env_projectedtexture max range in multiplayer to 54k
* Fixed new navmesh functions using 0-based indexing for tables ( Now uses 1-based )
* Added error messages to net.Send and net.SendOmit
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
Made the cargo plane not sound like a really long fart.
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
Added terrain blend height fade out; .e.g. for tall rocks
Don't report some errors to sentry
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
Converted TerrainPath to a handler for any type of infrastructure
Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type
Added powerline / grid infrastructure type
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
Arid biome climate prefab fix
-added a new constructor in SmartObjectSettings
-commented ResourceSettings a bit to help with understanding the parameters.
-changed a couple of varnames in ResourceSettings
-extended resourceTab with all the new options.
-merged with main
fixed the worldmodel positioning of the wood/stone spear
tweaked some of the player run speeds
Added some missing vars to tweaks menu
WIP Lion-El forehand anim
Fixed NameGenerator and moved the names files to Resources/Config
Tribe assigns names properly
added some natural lean movements when the player runs and turns ( for all the weapons now )
Fixed couple minor issues with Attributes
Unit debug sidebar UI now shows selected unit's attributes/needs/effects
TOD tweaks
Proper biome grass, part 1.
Fixed terrain basemap issues on OSX
(Untested/uncompiled) - Attribute moved to a float-based value scheme.
Atmospheric tweaks. Improved tones, orange sunsets etc.
Debug UI fixes
AgentManager Ticks using TOD_Time.OnMinute
Send player tick immediately
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Simplyfying how positional data is sent (to reduce latency)
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Added map search filter to server browser
Fixed viewmodels casting shadows
Cleaning up unused shader keywords
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Fixed missing icons on some item options
Updated phrases