252,988 Commits over 3,990 Days - 2.64cph!
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed some shaders not casting shadows
* GitSync
* net.WriteBit now also accepts numbers
* Added debug output to net.ReadUInt
* Hardcoded ban for a certain naughty server
* Fixed an exploit with OpenFolder
RockPrefab and Biome RockColor stuff
Optimizations, profiling, bug fixes
Moved everything in /Scripts/Gameplay to /Scripts
tweaked ragdoll settings for several of the animals.
More Biome and Flora Group editor stuff.
Added SESSAO
Reverted QuickBrush files
Fixing accidental third party changes
Some flora group and biome editor tweaks
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class
Added FloraGroupSettings asset handling + tab
Resource SmartObject selection enum
Updated/re-imported Amplify and TOD
Optimized screen overlays (especially on OpenGL)
Rock, cliff and terrain color adjustments.
Melee weapon sound polish
RustShaders escaped the bundle
Tweaked image effect scales
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
Show Integrity Error message when kicking
Fixed missing floors/rocks when shaderlod < 300
all image effects on single camera
initial water version; wip on testlevel
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
improved the bear movement animations.
Player settings and biome fix
Resource editor tweaks but its not being happy yet :(
merge from zone resources