253,017 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Moved everything in /Scripts/Gameplay to /Scripts
10 Years Ago
tweaked ragdoll settings for several of the animals.
10 Years Ago
More Biome and Flora Group editor stuff. Added SESSAO
10 Years Ago
Reverted QuickBrush files
10 Years Ago
Fixing accidental third party changes
10 Years Ago
Some flora group and biome editor tweaks
10 Years Ago
Editor improvements... cleaning up CreateAsset a bit and offloading stuff into the base class Added FloraGroupSettings asset handling + tab Resource SmartObject selection enum
10 Years Ago
Updated/re-imported Amplify and TOD
10 Years Ago
Optimized screen overlays (especially on OpenGL)
10 Years Ago
Fixed map not working
10 Years Ago
Mix adjustments
10 Years Ago
Rock, cliff and terrain color adjustments.
10 Years Ago
Melee weapon sound polish
10 Years Ago
Disable batching test
10 Years Ago
RustShaders escaped the bundle
10 Years Ago
Tweaked image effect scales
10 Years Ago
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
10 Years Ago
Show Integrity Error message when kicking
10 Years Ago
Fixed missing floors/rocks when shaderlod < 300
10 Years Ago
all image effects on single camera
10 Years Ago
Merge from main
10 Years Ago
initial water version; wip on testlevel
10 Years Ago
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
10 Years Ago
improved the bear movement animations.
10 Years Ago
Player settings and biome fix
10 Years Ago
-hopefully fixed vs
10 Years Ago
Resource editor tweaks but its not being happy yet :(
10 Years Ago
merge from zone resources
10 Years Ago
Fixed editor crap
10 Years Ago
-merge with main again -resourceseditor won't create a view if not all view art is present.
10 Years Ago
Changed ResourceStates to Full/Empty/Destroyed
10 Years Ago
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
10 Years Ago
Fixed Harvest() call in HarvestResourceOneOff action
10 Years Ago
-merge from main
10 Years Ago
Tiny tweaks
10 Years Ago
Nuked ResourcePine.cs Added base Harvest logic to Resource Added some Growth related data to ResoureSettings Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
10 Years Ago
Canvas.BuildBatch HUD tests
10 Years Ago
backup
10 Years Ago
Anims and some other stuff. Trying to get back to normalish.
10 Years Ago
Fixed some class / filename inconsistencies Fixed some assets missing scripts Disabled Weather Nuked some old assets that survived the merge
10 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
10 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
10 Years Ago
Updated shader variants
10 Years Ago
Added ParticleSystemCull (use this Petur)
10 Years Ago
Player refactoring
10 Years Ago
Moved UnityVS to Assets/ root because apparently it's being a dick now
10 Years Ago
BeforeEditor fixes and resharper settings update
10 Years Ago
Reduced min play speed
10 Years Ago
Trigger NREs
10 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)