248,559 Commits over 3,928 Days - 2.64cph!

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adding corrugated_a generic textures
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Cleaned up unused code
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Protocol++ (non dev branch can't see building skin changes anyway)
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Removing debugging from PlayerInput now that wakeup bug is fixed
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Added F2 options to hide hud/chat/branding
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Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)
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Trash.
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Replaced erroring maps.
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Splat mismatch hotfix
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Removed health regen on building blocks Placed building blocks start with max health Upgrading a building block puts it on max health
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merge from main
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Implemented topology, biome and color terrain map bakes and loads Made terrain map bakes handle size mismatches gracefully Removed NPCLocomotion raycast height snap fallback Fixed harmless warning in PrefabPreProcess Changed heightmap extraction from bake to runtime Enabled normalmap extraction from compressed texture Added runtime compression to colormap
10 Years Ago
Fixed cancelling queue'd craft not returning resources Crafting can no longer take from or give to wearables slots Items are no longer destroyed if inventory is full - they're dropped into the world If furnace/campfire is full, will spit out items instead of losing them Added drop notice
10 Years Ago
changed head file name
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flipped court wear in u and v axis
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Fixed walking/running stopping when closing inventory menu Fixed chat box opening again on submit Chat has scrollable history Can click on avatars in chat to view steam profile Fixed too many veritices in canvas error if lots of chatting
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Audio channel game objects are now created in a container object, fixed audio source positions in the default cabinet.
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Assembly name generation now includes the current process's ID, fixing conflicts occurring when multiple instances are open at once.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[racer] Uncommitted tweaks from last week.
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10 Years Ago
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