248,556 Commits over 3,928 Days - 2.64cph!

bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
10 Years Ago
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
10 Years Ago
Fixed doors not being demolished properly
10 Years Ago
Merged with trunk
10 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
10 Years Ago
Added second character to anim viewer and fixed hit reach param not getting set
10 Years Ago
Stability system is more stable
10 Years Ago
Removed unused / broken gizmos
10 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
10 Years Ago
Weapons are framerate independant again
10 Years Ago
merge from refactor
10 Years Ago
Windows Build 154
10 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
bot
10 Years Ago
OSX Build 240
bot
10 Years Ago
LinuxDS Build 158
10 Years Ago
re-committed project settings
10 Years Ago
Changed materials
10 Years Ago
removed old jail_lights material
10 Years Ago
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
10 Years Ago
FBX export of char02.
10 Years Ago
Character 2, Mavis, source and game assets.
10 Years Ago
Can now change gamespeed in debug settings
10 Years Ago
Trunk merge
10 Years Ago
Added checksum log on terrain generation (debug)
10 Years Ago
Stripping unused
10 Years Ago
deleted some ridiculously big max files.
10 Years Ago
Correctly assigned rackets for players, moved prefabs, fixed racket name error
10 Years Ago
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
10 Years Ago
commiting some source files for animal animations
10 Years Ago
Adjusted backhand timing
10 Years Ago
[block_party] added laser attack to squid block
10 Years Ago
Merge with trunk
10 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
10 Years Ago
added a running attack for the boar
zon
10 Years Ago
Animals now align themselves with the terrain.
zon
10 Years Ago
Animals now only check for deep water and slopes every few ticks.
10 Years Ago
merge from weaponrefactor
10 Years Ago
Updated water to latest version Enabled water reflections (toggle via F2 menu)
zon
10 Years Ago
Moved some else comments.
zon
10 Years Ago
Cleaned up code a bit.
zon
10 Years Ago
Animals now avoid running up steep slopes.
zon
10 Years Ago
Cherry picked danger info changes.
10 Years Ago
Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
zon
10 Years Ago
DangerInfo classes are now more generic.
10 Years Ago
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger. I'm commiting an image of what I'm refering to.
10 Years Ago
Adding raw and cooked rabbit models, textures, and prefabs