248,563 Commits over 3,928 Days - 2.64cph!
Coroutine.Suspend() and Coroutine.Resume() will now fail silently if the Coroutine was already suspended / running.
fixed NRE spam in BaseAnimal
Fixed/Changed GiveItem (@zon)
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
[block_party] tweaked dragon graphics
[block_party] tweaked squid graphics
[block_party] added graphics for squid block
[block_party] block swatches change a bit each phase
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
Added lifehandler to storagebox
Deleted checked in project files!
Added TerrainExtension system
Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain
Refactored the first part of the terrain generator to utilize terrain extensions
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
Animals now consider their attack direction in 2D.
tweaked main rock lightmap colours
Updated Ape source anim file
added torn grating, set to alpha test - need to work out why it's not fully opaque
Basic player networking is done although the player position smoothing is way shite!
Fixed error if duplicate translations
Updated a bunch more weapons
Moved scripts and latest scene
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Pressing the reset button will now recompile games loaded from directories if any scripts have changed.
Added GameBase.Paused, GameBase.Resumed, and GameBase.Restarted events.
Added metal girders and grating across central court. Need to rough in edges still
Converted a bunch of melee weapons/tools to new system
Merge branch 'master' into ovr
Fixed pink material on the base of lighthouse type 2
Merged hunting wolves from animal-survival.
Fixed server script error
Terrain shader LOD is now also affected by terrain quality control
Fixed out-of-date RustNative Windows binaries
Fixed bug where you can shoot yourself with your own gun.
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
Fixed pvt related crashes, now more solid; switched to native instances
increased volume of doors
Refacted player a bit and make a test level and added some nice camera effects.
Added script to stop root node movement to ape character
added some temporary test asteroids for sunshafts