248,549 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Finished draft of embedding tutorial.
10 Years Ago
Ocean shader tests
10 Years Ago
Fixed interpolation for Force to Position/Rotation, so that the snap is much smoother.
10 Years Ago
- Fixed issue where a Location of Interest never would be properly removed from an Agent's behavior stack. A little hacky fix, so will get back to finding the root of the problem.
10 Years Ago
Post-build deployment, GUID: d6a4403e-d821-4031-a1cc-cdb9c403c4e7
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Possibly fixed ReflectionTypeLoadException.
10 Years Ago
- Fixed SleepHere SO overriding parent class' sky field. - Added Debug DrawLine to the active behavior of agents, to better visualize agent and so relationships at runtime.
10 Years Ago
Fixed incorrect path in bootstrapping on OSX Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
10 Years Ago
Moved timeout of SO subscription to TOD scaled time.
10 Years Ago
Post-build deployment, GUID: e1ceb50b-1e75-4c43-b43d-1b796ffdb930
10 Years Ago
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
10 Years Ago
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Attempt to fix ReflectionTypeLoadException when embedding games.
10 Years Ago
Started work on a tutorial about embedding games.
10 Years Ago
Merge from main
10 Years Ago
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
10 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
10 Years Ago
Prefab update with LOI Prefab set
10 Years Ago
Fixed SitOnMe awkward seating bug.
10 Years Ago
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
10 Years Ago
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed references to removed Mathf functions.
10 Years Ago
Controller update
10 Years Ago
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
10 Years Ago
Changes to floor.
10 Years Ago
10 Years Ago
Tree files.
10 Years Ago
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs
10 Years Ago
- More animation controller tweaks - Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
10 Years Ago
Compile fix
10 Years Ago
Latest building_basic_all.max
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
Protocol++
10 Years Ago
Merge fixups
10 Years Ago
Merged with trunk
10 Years Ago
Get phrases from block grades too Demolish 4x faster Updated phrases
10 Years Ago
chicken model + texture done.
10 Years Ago
Fixed issues with terrain atlas in GL; might require terrain shader reimport
zon
10 Years Ago
Merged local chat branch.
10 Years Ago
Updated ProjectVersion and ProjectSettings to b12
10 Years Ago
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
10 Years Ago
Sleep now a trigger
zon
10 Years Ago
Deleted some files that leaked into my previous commit.
10 Years Ago
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.