248,549 Commits over 3,928 Days - 2.64cph!
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Finished draft of embedding tutorial.
Fixed interpolation for Force to Position/Rotation, so that the snap is much smoother.
- Fixed issue where a Location of Interest never would be properly removed from an Agent's behavior stack. A little hacky fix, so will get back to finding the root of the problem.
Post-build deployment, GUID: d6a4403e-d821-4031-a1cc-cdb9c403c4e7
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Possibly fixed ReflectionTypeLoadException.
- Fixed SleepHere SO overriding parent class' sky field.
- Added Debug DrawLine to the active behavior of agents, to better visualize agent and so relationships at runtime.
Fixed incorrect path in bootstrapping on OSX
Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
Moved timeout of SO subscription to TOD scaled time.
Post-build deployment, GUID: e1ceb50b-1e75-4c43-b43d-1b796ffdb930
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Attempt to fix ReflectionTypeLoadException when embedding games.
Started work on a tutorial about embedding games.
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Prefab update with LOI Prefab set
Fixed SitOnMe awkward seating bug.
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed references to removed Mathf functions.
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Fixed block skins being deleted on level change, leading to NREs
- More animation controller tweaks
- Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
Latest building_basic_all.max
All the stuff I should have fixed before merging but forgot
Merged construction2 into trunk
Get phrases from block grades too
Demolish 4x faster
Updated phrases
chicken model + texture done.
Fixed issues with terrain atlas in GL; might require terrain shader reimport
Merged local chat branch.
Updated ProjectVersion and ProjectSettings to b12
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
Deleted some files that leaked into my previous commit.
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.